What is/are your most recent TTRPG purchase(s)?

Just about to pull the trigger on some PF1 AP volumes from Paizo to help them out in these Diamond times.

I've got a bunch of vol 1's that I got at a con about 10 years ago, figure here's an opportunity to fill in a couple later volumes. And then they had some vol 1's for other APs I don't have any of - into the cart they went.

And Curse of the Crimson Throne I don't have at all, so the pocket edition seems like a good deal on what I've heard is a good AP.

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Are these in print or PDF form?
 

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I picked up a copy of NUELOW Games' Carnival & Terror (affiliate link) for d20 Modern OGL Modern games.

I picked this one up on a whim. Being only $0.50, it felt like a worthwhile investment; I appreciate that NUELOW Games is essentially the only company left that's supporting d20 Modern, and given that they've recently been putting out more supplements that are pure d20 content (as opposed to being interspersed with public domain stories or comics), I wanted to support them. It also helps that I like the niche areas that they frequently focus on.

Which, in this case, is clowns. Here, the focus is on jesters (who are clowns that utilize physical comedy to help their allies and hinder their enemies) and harlequins (who play into the "clowns are creepy" trope to unsettle enemies). Both utilize a combination of feats and talent trees; I confess that I was a bit surprised to find no new starting occupations or equipment here, since things like a "stand-up comic" starting occupation or a marotte would have fit right in here. A missed opportunity, perhaps.

As it stands, there's nothing here that I can complain about per se; the new content does what it's supposed to, and everything seemed balanced by the standards of d20 Modern (though underpowered for, say, Pathfinder 1E). But at the same time, nothing really wowed me here either; you're getting bonuses to skills, inflicting minor debuffs, granting bonuses to allies, etc. This isn't a bad supplement by any means, but neither was it anything to write home about.

Still, for four bits I can't really say that this wasn't worthwhile. The new content does make an effort to be flavorful, presenting the mechanics with plenty of descriptive text to make it clear how they function from an in-game perspective, which is always nice. A small amount of nonlethal damage and potentially blinding someone for a round if they fail their save is a decent mechanic, but having it be because you threw a pie in their face makes it much more colorful.

Overall, while it didn't go the extra mile, I don't feel like a bozo for purchasing this.
 
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Bought the adventure and monster manual for doctors and daleks. I've almost got every time travelling rpg book I can think of to start planning out my next Champions game involving the time continuum.

Now just have to decide if the players work for an organization that maintains the timeline against billionaires, corporations and time pirates OR if tgey are time bandits fighting an organization that's holding the timeline to a ridge form by weeding out "undesired" things which is messing with history
 




Took advantage of prime day to get two more Paizo flip mats for about half off. A wilderness ancient ruins multipack and the bigger village one.

The only physical products I have bought this year have been battle maps.
 

Today's is RPG free day! Stopped at my FGLS to grab a copy of Dolmenwood quickstart adventure The Weaver & The Redcaps.

Earlier this week I ordered a physical copy of Mythic GM Emulator 2nd edition. Couldn't stand reading it on a screen anymore.

I also ordered a physical copy pf the wargame Flames of Orion. Not sure I'll play it as intended though.
 

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