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What do the rules say a dead person can do that keeps them in the game? Is it not technically the same as a person with <= 0 money in Monopoly?
Death isn't necessarily permanent in a game. Lots of fantasy games have ways of bringing PCs back from the dead. Death is rarely permanent in superhero comics and that's often reflected in superhero RPGs.
And even if a PC is dead, the player isn't. They can still make and bring in a new PC.
 

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Death isn't necessarily permanent in a game. Lots of fantasy games have ways of bringing PCs back from the dead. Death is rarely permanent in superhero comics and that's often reflected in superhero RPGs.
And even if a PC is dead, the player isn't. They can still make and bring in a new PC.
That does not answer the question, it avoids it.

What do the rules say, that allow a dead character to keep playing in D&D?
 

That does not answer the question, it avoids it.

What do the rules say, that allow a dead character to keep playing in D&D?

A dead character is dead, so is no longer in play.

But there are lots of ways to bring that character back into the game: resurrection magic, bringing the character Back as undead or some other state (usually through DM fiat here), or some other arrangement between the player and DM.

Or the player can bring in a new character. Various tables have various rules on that. At my table a new character comes in at the same level as the other PCs. At some tables it's level of the other PCs - 1. And at others it's new characters come in at 1st
 

What do the rules say, that allow a dead character to keep playing in D&D?
Technically, it is the GM that says it:

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That does not answer the question, it avoids it.

What do the rules say, that allow a dead character to keep playing in D&D?
Flip answer: make a new character.

Non flip explanation: so in Monopoly, once you are out of money, you are out of the game until the game ends. In D&D, you can make a new character and continue playing with the new PC. The DM will find a way to introduce your new character and you pick up play from there. You don't have to wait until the session (or game) is over to play again.

What you lose depends a lot on the campaign and the player. If you were attached to the character, you lose the ability to play that specific character. (If one toon is a good as another, that may not be a big loss). You can also lose gear or treasure depending on the way you died and the ability of your allies to recover your body. Your new character may be lower level than your old one, depending on what level the DM puts your replacement at. (These days, it's common to start your new PC at the same or slightly lower level. In the old days, your DM could start your new character at level 1!)

And as stated, Resurrection magic does give you a chance to undo the death of the character .

So you could view death as more like a time out rather than permanent loss, but like everything else in D&D much depends on how the DM handles it.
 

So all of you answer that death is a loss condition. The character is dead, therefore by the rules can take no actions. Another character has to take actions on its behalf. A clear loss condition.

A new character has nothing to do with the previous character or player, because a new character is not required to use existing players is it?

What do they rules say about adding a new character to an existing game?
 

What do the rules say a dead person can do that keeps them in the game? Is it not technically the same as a person with <= 0 money (bankrupt) in Monopoly?
This is another area where experience grants understanding that cannot be gained by simply reading and imaging play based on fjr consumption made for profit shows like critical roll.

One way that many players choose to use in order to play some new and exciting but very different PC is to get the old one killed or let it die off in a blaze of glory. That often remains true even when the gm is actively working to encourage the player to just swap out to something new in town/on the road/etc & usually ime it's because the player is so excited about "MyChArEcTeR's StORy" to think for a few seconds about how disruptive that is for everyone else at the table and care about how it might disrupt their play or story.


As to PCs who die by chance, death in d&d going way back was a revolving door and rarely all that permanent. Ironically by making it so hard to die in 5e wotc managed to remove any care that players had to prepare for unwinding a PC death beforehand.
 

This is another area where experience grants understanding that cannot be gained by simply reading and imaging play based on fjr consumption made for profit shows like critical roll.
I am basing on the Hasbro produced, authorized, and uploaded to @DNDWizards official D&D channel on Youtube, the Ravenloft game, not Critical Role.

If Hasbro and Wizards are wrong about it, as the makers of the "game"; then who can be right?
 

I am basing on the Hasbro produced, authorized, and uploaded to @DNDWizards official D&D channel on Youtube, the Ravenloft game, not Critical Role.

If Hasbro and Wizards are wrong about it, as the makers of the "game"; then who can be right?
As I said previously, there are no explicit rules for adding a new character to an existing game. The process and specifics are up to the DM.
 

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