D&D General What is D&D?

Game's aren't RPG's because you don't need "Scenario" in order to play a game.

Or...
Traditional games all include an implied scenario.

Let us consider Monopoly. The rules of Monopoly, traditionally printed inside the top of the box, do not specify they layout of properties on the board, or their costs, rents or the costs to develop. Nor do they specify the content of the Chance and Community Cest cards!

The board, property cards, decks, and even the content of bills in the Bank, all comprise the scenario!

You could play the exact same rules with different supporting materials.
 

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I'm having a discussion. Argument is down the hall.

The reason I'm arguing for this definition of RPG's...
Uh, okay...

Yes, I believe that RPG's are game creation engines and the "game" of an RPG is "RPG+Scenario". I've never argued that RPG's can never be played. Game's aren't RPG's because you don't need "Scenario" in order to play a game. RPG's on their own are not games because you cannot play an RPG without first creating a scenario.

IOW, RPG's are distinguished from other kinds of things that we play in that you have this extra step involved before you can play.
So you are insisting on people agreeing with your definition. If that's the case then you need to provide justification for your definition instead of just saying that anyone with a different definition is wrong.

That would be correct. Again, tell me how to play poker. Without referencing which kind of poker you are playing, tell me the rules of the game and how we can play.
This is like if you say that you drove your car to work and someone responded by saying "How did you drive a car? There are tons of different cars so it makes no sense to say you drove a car! You must identify the specific make and model, whether it's manual or automatic transmission, and if it has any computer-assisted features." If someone said that to you, you would think "What is wrong with this person?"
The answer is, you can't. It is impossible to play Poker without specifying exactly what kind of poker you are playing.
Actually, I could play poker without telling anyone that I played poker.
It's no different than if I tell you I'm baking cookies. How do you bake cookies without specifying what kind of cookies you are making?
What I would do is mix the ingredients together, place the dough on a cookie sheet, place the cookie sheet in a heated oven, and then remove the cookie sheet from the oven some time later. None of that requires telling other people what specific cookies I am baking.
Now, in casual conversation, I will certainly say, "I baked cookies this morning". Sure, not problem. Language is full of ambiguities. But, until either you ask or you taste, you have no idea what I actually made, other than it's probably small, uses flour and eggs and was made in an oven. Which could also be tarts, muffins or a thousand other things.
Sure, but that doesn't change the fact that you baked cookies.

You are insisting that the vague conversational shorthand that we use is definitional. It's not.
That's exactly what determines the common meaning of words. Meaning is always determined by usage. If lots of people call poker a game, then it's a game. If lots of people call The Sims a game, then it's a game. If lots of people call D&D a game, then it's a game. A small minority doesn't get to say "No, it's not!" and expect everyone else to just stop using the word as they always have.

You're right that you cannot play football without specifying what kind of football you are playing.
Again, I can play football without telling anyone that I played football.

Are you playing American Football? Canadian Football? Soccer? If I tell you I watched a football game yesterday, do you actually know what I watched? Of course not. It's simply a vague shorthand and you would need to ask more questions to narrow down what I actually watched.
If I hate football, I wouldn't want any more detail and I'd try to change the subject as fast as possible. If I love football I'd simply ask "What game did you watch?" and go from there. I'm not bothered at all when people initially say something vague like this. It's totally normal.

Language is full of vagueness. Simply stating, "I played a game of poker" doesn't actually tell the listener anything.
It tells a lot things. Most people know what the term "poker" refers to, and if they want to know the specific variant they will ask. That's how conversation works. A person asks a question, the respondent gives a basic answer, the questioner then a) asks for more detail; b) makes a comment ("I've never played poker."); or c) changes the subject.

The reason I'm arguing for this definition of RPG's is that it is a more clear explanation of what I'm doing. I just finished a session of playing D&D. That doesn't really tell you very much does it? I just finished a session of my 5e D&D campaign using Out of the Abyss, where the PC's are in Chapter 16, The Fetid Wedding, tells you a hell of a lot more. Did I play Dungeons and Dragons? Well, yes, in conjunction with the campaign that I'm running, I did. But, remove that Out of the Abyss book, and my players and I would be staring at each other in silence for 3 hours.
If someone asked you what you did this weekend and you immediately dumped all of that info at once, most people would be put off by that. That's just not how conversations typically go. We have general terms for a reason. It's really okay to use them.
 

The variations on those games are, in conversation, still referred to by the general name of the game/sport/whatever
Absolutely. And we are having a conversation here in this thread, not publishing academic papers on Game Theory, so it is perfectly appropriate here and in other casual conversations to use general terminology such as "I play D&D" and "D&D is a game".
 


Or...
Traditional games all include an implied scenario.

Let us consider Monopoly. The rules of Monopoly, traditionally printed inside the top of the box, do not specify they layout of properties on the board, or their costs, rents or the costs to develop. Nor do they specify the content of the Chance and Community Cest cards!

The board, property cards, decks, and even the content of bills in the Bank, all comprise the scenario!

You could play the exact same rules with different supporting materials.
Fair enough I suppose. But, again, the rules of Monopoly do not include the slightest indication of how you would arrange that new board. The rules don't even hint that this is even an option.

But the rules of an RPG specifically tell you that you MUST create the "layout of the board" to torture the analogy, before you can play.

Being able to change the board is largely irrelevant. You don't have to change the board to play in Monopoly. You aren't expected to change the board. It's not a requirement of play.

But in an RPG, you have to build the board every single time you want to play because an RPG does not give you a play space. The play space that you play the game in is idiosyncratic to every table.
 

Absolutely. And we are having a conversation here in this thread, not publishing academic papers on Game Theory, so it is perfectly appropriate here and in other casual conversations to use general terminology such as "I play D&D" and "D&D is a game".
No one has claimed that wasn’t appropriate
 

Really? You've played "Poker"? How many cards did you deal? Why did you deal that many cards? After all, "Poker" doesn't tell you how many cards to deal. Whatever member of the family of games under the umbrella told you how many cards to deal, but, "Poker" certainly didn't.

Tell me the rules of "Poker" please.
Here's what Mirriam-Webster defines poker as:
any of several card games in which a player bets that the value of their own hand is greater than that of the hands held by others, in which each subsequent player must either equal or raise the bet or drop out, and in which the player holding the highest hand at the end of the betting wins the pot
And Dictionary.com has two relevant definitions:
a card game played by two or more persons, in which the players bet on the value of their hands, the winner taking the pool.
a card game of bluff and skill in which bets are made on the hands dealt, the highest-ranking hand (containing the most valuable combinations of sequences and sets of cards) winning the pool

I've played poker many times, just like I've played D&D many times. Your idiosyncratic definition of 'played' doesn't accept that, but ordinary English does, and I don't think that your definition is useful, as I've said before.
 

“Victory and loss conditions” was an overly-narrow phrasing of what I was trying to use it to express, which is why I started saying “measurable feedback” a while ago at this point, after having been asked what my specific criteria were for a game. Texas hold ‘em has a goal, which is to have the strongest hand among players who haven’t folded by the time the final betting round is over. The measurable feedback is the contents of the remaining players’ hands. That’s how you know if you won or lost the hand.
So playing a game of texas hold 'em is playing a single hand ony by your definition? That is, you'd say that someone has won a game of Texas Hold Em if they win a hand, and their goal is just to win single hands, with no regard to how much profit they make on those hands? This is grossly at odds with how most people actually approach (what I'd call) the game. In a cash game people typically have the goal of winning as much money as possible and don't care about single hands, in a tournament people care about placing in the tournament, in a fun game people often just care about collecting as many of whatever is being bet as possibe.

So no I don't think you've adequately pointed out what the goal of Texas Hold em is.

The goal of chess is to maneuver the opponent’s king into a position where they are in check and have no legal moves they can make to get out of check (a position known as “checkmate”). The feedback is the board position and pieces/pawns remaining of each color. Chess players and scholars have actually developed a whole point system for this.
So if I win by running out my opponent's clock in any form of timed chess I failed at the goal of chess, even though people will say that I've won and I'll get the points for winning if I'm in a scoring system? If I'm playing Armageddon chess and force a draw as black, I've failed to achieve the goal even though I've won? Note that the FIDE, the internationally recognized body governing chess, uses a round of armageddon chess as the tiebreaker round in it's World Cup, so they clearly believe that it's chess even if you come up with a definition that doesn't include it. And then there are variants of chess where there is no check mechanic at all (so no checkmate).

No, I don't think "Chess" actually has a single goal, so is not a game by your definition.
Kill Alduin. The measurable feedback is provided by the context of the main questline. The game also contains a sandbox in which players can set their own goals to pursue, but the main goal of killing Alduin is always present, that’s why we say we “beat the game” when we get to that point. I can’t remember if Skyrim rolls credits after you complete the main quest, but that’s standard in most CRPGs, because completing the main quest is the standard goal of such games.
What determines that that is the goal of Skyrim? I sat down to play it a few weeks ago and didn't touch the main quest, and had no intention of completing it, so it's odd to tell me that was the goal of what I was playing. There are streams of people who do various Skyrim challenges where they play to achieve a specific goal, like 'kill every Jarl as quickly as possible', and even sites that track people setting records for speedrunning various non-Alduin objectives. There are people that mod the game so that the main quest doesn't automatically even show up, and play entire runs as a regular person in Skyrim.

You personally can have 'complete the main quest' as a goal, but it's clearly not the goal of everyone who sits down to play the game, and (like D&D) people routinely set their own goals, or play without a specific objective beyond 'enjoy playing'. So saying that it is the goal of Skyrim, which only about 31% of players have ever achived, is directly at odds with most player's experience of the (what-I-call-a) game.

I mean, it depends on the patch or mod. Arguably the Dragonborn DLC is another game from vanilla Skyrim, with its own goal of killing Mirak. But, if I install a mod that gives me higher resolution textures or something, no, that’s not a different game. That doesn’t affect the parameters of goal, restrictions, uncertain outcome, or measurable feedback. Very few mods change the goal of completing the main quest by killing Alduin. Some major overhaul mods like the Skywind and Skyblivion projects definitely constitute different games (or will, if they’re ever completed anyway).
Well, if you’re talking about games like Skyrim that contain both a traditional game and a sandbox, it means you’ve beaten the game and are now playing in the sandbox. If you’re talking about games like, I don’t know, God of War 2018 that are entirely or almost entirely linear but still allow you to keep playing after completing them… that’s still just making your own fun, comparable to sandbox play, but with a very small and limited sandbox, which is why games like this usually provide “new game plus” options (and God of War 2018 was initially heavily criticized for not including). If you’re talking about games like the mainline Pokemon games with dedicated postgame content, the postgame is effectively its own, smaller game you have to win the main game to unlock the ability to play.

So if I take this all together, it sounds like you're saying quite clearly that Skyrim is not a game, it's a collection of games and 'things that people would call games but aren't actually games by your definition' like sandbox mode. If I play DLC, I'm playing a different game. If I mod the game, I might be playing a different game, but it's not clear what the rules are for it becoming a new game. If I'm 'making my own fun' in what I'd call a game, I'm not playing a game by your defiition. The mainline Pokemon 'games' are not actually games by your definition, since they contain at least two separate games.

I don't see how one can interpret this in any way other than "Skyrim is not a game".

No, that’s just a game you’re cheating at. That’s why we used to call them cheat codes.
This is a tangent, but how are you defining cheating exactly? What part of Skyrim says explicitly that ' if you hit ~, then type 'tim' and hit enter' you're cheating at the game, and what enumerates which keyboard combinations count as cheating and which are just playing? If I install a mod that adds a 'story mode' difficulty where I can't die and play that, am I also cheating? What if I play a game like "Death Stranding" that has story mode where you can't die built in and select that, is that cheating? Normally when one talks about cheating in a game one talks about violating the rules of the game, but you're clearly using a different definition.

I don't see how playing a game according to it's rules consitutes cheating, and skyrim does not programatically prevent keyboard input or have a set of listed rules stating what keyboard input is acceptable and what is not. It's also really weird if inputting things into the game through it's controls is 'cheating' but installing files that change the way the game works (modding) isn't.
 

That would be a really neat trick, unless you are playing against a computer I suppose.

But, you avoided my question. How do you play Poker, without referencing any specific version of poker?
I didn't avoid your question, I used the car analogy to show why your question is absurd. And please don't accuse me of avoiding things when you avoided almost all if the explanations and arguments I made in that post.
 


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