Why would you think that game design engines don't have rules? Of course they do. They're chock full of rules.
They absolutely are not. Does Unity already have game rules written into its fundamental code? Does Unreal Engine 5? Clausewitz? Creation Kit? None. Just like how, I dunno, C++ isn't a program, it's a programming language. Or how CAD is a design suite, but is not itself the design. The map is not the territory.
But, until such time as you bolt on the actual game onto an RPG - ie a scenario - you cannot actually access or use any of those rules. Just like you have to build some sort of game before you can use the Unreal Engine.
And I've explained how that is true about
literally all games. Anything that is a game, anything at all, requires some input from its players in order to function. You still haven't actually rebutted that point.
Actually I disagree. After all, what are the rules of Poker? How do you play Poker? I suppose the order of the different hands is a base rule
Yes, that's precisely what I'm talking about. Especially because
that's literally what the victory condition is. Have the strongest hand of the remaining players at the end. In fact, the hand-scoring is just about the
only thing in poker that is universal. Change those rules more than a very very small amount and you actually do have a different game!
"Poker" isn't a game. It's simply an easy short hand that we use to describe all of the various variations. It's no different than saying "Chess" or "Euchre". These are all just families of games that are grouped under a single umbrella.
Families of games can also just be games.
But, again, as soon as you choose a which variant you are playing, then the initial terms of the game are all defined by the rules. The number of cards dealt, win/lose conditions, the placement of the playing pieces, all of these are defined by a game.
Sure, I agree that individual variations tweak those things. But poker is still a game. Hell, just look up the definition in any dictionary you like.
"any of several card games in which a player bets that the value of their own hand is greater than that of the hands held by others, in which each subsequent player must either equal or raise the bet or drop out, and in which the player holding the highest hand at the end of the betting wins the pot"
"A game played with cards where people try to win money from each other"
"a card game played by two or more persons, in which the players bet on the value of their hands, the winner taking the pool."
"a card game in which players bet money on the value of their cards"
"Poker is a card game that people usually play in order to win money."
"A card game in which the players bet on the value of their hands (of five cards), the bets forming a pool to be taken by the player who remains after all others have dropped out of the betting or who holds the highest hand: there are several varieties."
Of the major dictionaries, all of them agree there's a family of games involved here, yes. But the vast majority explicitly call "poker" itself a game. People speak of "poker" as a game. People use the word "poker" to refer to actually playing a game, not to running an engine that can subsequently output a game.
I get where you're coming from. But your argument simply is not supported by how people actually behave and the way people actually use this language.
I mean, heck, if RPG's were actually games, why on Earth do we spend an hour or more on a "Session 0"?
Because it's useful setup. Why do we spend time prior to playing
Pandemic figuring out which role each player will play? Because it's useful setup. Your argument does not, in any way, mean that RPGs---roleplaying
games--are not games. They require additional setup.
This would be like saying that because you have to set up goalposts for football, and "football" does not uniquely identify one and only one activity (could be gridiron, association, or rugby), it can't be a sport, it has to be a sport
engine. Patently ridiculous, and not at all the way people actually USE the word "game".
Poker is a game. D&D is a game. Cribbage is a game.
What other game can you think of where that's the recommended way to play?
Any game that requires constructing something before you can start playing it. I believe the board game
Mousetrap requires such setup. Requiring setup is irrelevant to whether or not something is a game.
You don't need a "Session 0" to play 5 Card Draw.
Many games require so little setup, it's easy to forget that setup is required. Chess is unequivocally a game--but it's also a game that has had variations over the years. Today, it is conventional to accept that the unmodified word "chess" refers to the variant once called "Mad Queens" chess. It was originally a variation of the previous conventional "chess", which had a queen piece that could only move one square diagonally, making it the
weakest of the non-pawns. However, "Mad Queens" chess was riotously popular despite its scandalously feminist nature in the high Medieval period/early Renaissance, so it became the new default.
People ask, "Do you want to play chess?" Not, "Do you want to use chess to make a game we can play?"
Game design engines are tools you use to make a game that can be played. They are not games themselves.
The rules are defined and everyone knows (or should know) them. There's nothing to discuss really. You specify the game, set up according to the rules of that game, and start playing. That's what makes a game a game.
It is not what makes a game a game. Like genuinely, it's not. There are plenty of games which literally don't
have all of their rules predetermined, the act of rule-creation IS one of the parts of play. Mao, for example.
Like...look at any of the dictionaries I linked above. We'll use the Brittanica one, that's widely-respected, I should hope? Game: "a physical or mental activity or contest that has rules and that people do for pleasure". Is D&D a physical or mental activity or contest? Yes. Does it have rules? By your own admission, yes. Do people do it for pleasure? Also yes. Hence, D&D is a game.
Also, notice how you mention "set up according to the rules". Yes. That's what Session 0 is for. D&D is usually a very LONG game. It thus requires greater setup. Some board games have proportionally-long setup time. Clue, for example, requires that you arrange the board at the start of play. Preparation for play is a perfectly valid thing for games to require. That D&D has a
higher amount of preparation does not make it not a game!