Toe Knee Nose
Explorer
@Charlaquin I was kinda wondering about this question myself. After all, in a PbtA game, there is no real "scenario" as I was defining it. But, again, since the play space that is created is largely agnostic to the system, I don't think there's a contradiction. I've played quite a lot of Ironsworn, both solo and as a group. IME, each player is creating scenarios in play. So, one player might decide to narrate a failed check as some sort of problem has arisen. That problem could be small - down to a single attack- or it could be big - a dragon flies overhead.
And since the challenges that arise from failed checks don't actually have to be tied in any causal way to the check itself, I do think that these games do fall in line with the definition I've laid out. Now, Ironsworn does come with all sorts of tables to inspire challenges (they are called Oracles in Ironsworn) but, again, these are so generic that they are just a way to get the creative juices going when a player gets stuck. There's nothing forcing a player to Consult the Oracle.
And since the challenges that arise from failed checks don't actually have to be tied in any causal way to the check itself, I do think that these games do fall in line with the definition I've laid out. Now, Ironsworn does come with all sorts of tables to inspire challenges (they are called Oracles in Ironsworn) but, again, these are so generic that they are just a way to get the creative juices going when a player gets stuck. There's nothing forcing a player to Consult the Oracle.






