If rolling for 2e we used 7x 4d6 drop lowest, drop worst, arrange in order. That normally gives solid chars. 1st level = full HP and con boon if any. every level above, re roll 1s for HP 1 time, if it is 1 again you need to take it.
1e/2e had some problems concerning ability scores, It was very hard, outside of having tons of wish spells to raise one score.
If you worked with the original Raise dead spell it would lower your CON by 1 each time.
Fighter types used str to attack, not having an 18 in this score was a botched character more or less, you could not easily compensate with items even magical ones, the boon was 17 +1 +1, 18/01-18/50 +1, +2 18/51-18/75 +2+3, 18/76-18/90 +2 +4 ,18/91-18/99 +2 +5 and the jackpot 18/00 +3 +6 + to attack and plus to damage accordingly.