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What is the value of rolling two d20s and keeping the best result?
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<blockquote data-quote="harpy" data-source="post: 4955790" data-attributes="member: 85243"><p>Heh... yes, this might be the greatest value <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wow! Thanks for all of the replies, very helpful.</p><p></p><p>The Anydice suggestion (<a href="http://catlikecoding.com/anydice/?dice=2d20h" target="_blank">AnyDice Calculator</a>) is also great for those who work better with visuals and charts, like myself.</p><p></p><p>So in a vague way it is like having a +3 to +5 equivalent to the roll depending on the target value, and it greatly reduces "1" results and increases the likelyhood of "20" results.</p><p></p><p>So in terms of the d20 system, giving a "roll two keep best" ability for attack rolls is a bit much in game balance terms. If you were to use this as an option it would be best for "soft power" abilities that don't have a great deal of risk in failure, such as a lot of skill checks.</p><p></p><p>Most of all of these very helpful replies I've been reading have been focusing on targets within 1-20, but what if the target goes above 20? From what has been said so far as you go towards the extremes the value tends to diminish.</p><p></p><p>What if you have rolls where the target is 25, 30, or 35? You'd have to assume that the roll would have a bonus of +5, +10 or +15 so that it is possible to reach the target. Does having those new targets and bonuses simply slide the entire scale along? </p><p></p><p>Example, if you have a target of 25, and you roll two d20s with +5 to each roll and then pick the best, are you just shifting that fuzzy "+3 to +5" value up five notches, or are other wonky effects kicking in because you've gone past the number of faces on the die?</p></blockquote><p></p>
[QUOTE="harpy, post: 4955790, member: 85243"] Heh... yes, this might be the greatest value :) Wow! Thanks for all of the replies, very helpful. The Anydice suggestion ([url=http://catlikecoding.com/anydice/?dice=2d20h]AnyDice Calculator[/url]) is also great for those who work better with visuals and charts, like myself. So in a vague way it is like having a +3 to +5 equivalent to the roll depending on the target value, and it greatly reduces "1" results and increases the likelyhood of "20" results. So in terms of the d20 system, giving a "roll two keep best" ability for attack rolls is a bit much in game balance terms. If you were to use this as an option it would be best for "soft power" abilities that don't have a great deal of risk in failure, such as a lot of skill checks. Most of all of these very helpful replies I've been reading have been focusing on targets within 1-20, but what if the target goes above 20? From what has been said so far as you go towards the extremes the value tends to diminish. What if you have rolls where the target is 25, 30, or 35? You'd have to assume that the roll would have a bonus of +5, +10 or +15 so that it is possible to reach the target. Does having those new targets and bonuses simply slide the entire scale along? Example, if you have a target of 25, and you roll two d20s with +5 to each roll and then pick the best, are you just shifting that fuzzy "+3 to +5" value up five notches, or are other wonky effects kicking in because you've gone past the number of faces on the die? [/QUOTE]
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What is the value of rolling two d20s and keeping the best result?
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