Isnt daggerheart even more D&D adjacent than Weird Wizard though?Daggerheart, easily. It needs more content, for sure, but system and play wise, it has effectively replaced D&D for heroic fantasy for me.
9 most typical D&D classes (3 with different names). Made to replicate 5e feeling with advantage, short and long rests, typical D&D spells and abilities etc.
For the question itseld:
Hmm Beacon and Wyrdwood wand are both inspired by 4e so I guess they dont count.
So I would say Emberwind. It can be even played without a GM. And it has a clean 4 action system which works and is fun and does not need multiattack modifiers and does not feels taxing as it does in PF2: Fantasy Tabletop RPG for Beginners & Advanced Players - EMBERWIND
EDIT: Here an enworld thread explaining a bit more: Game Design Masterclass: Emberwind
I really like its attributes since they all have different uses and thresholds. Even things like limiting number of reactions or buffs depend on some stats.
The power progression does partially go wide instead of steep giving more total options but the options to choose a t the same time is still limited.
Last edited:








