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What Level of Detail Do You Like in Your Games?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4632482" data-attributes="member: 5143"><p>I like to think big rather than small. I used to have a DM who would strictly enforce that you were not carrying anything that wasn't listed on your character sheet. I always hated worrying about the details when making up a character and would forget things like clothes and spell components on my list all the time. It just wasn't important to me at all. I needed a weapon, armor, backpack and rope and that's it. So, I'd often find myself naked in a public area when my DM checked my character sheet.</p><p></p><p>What is important to is was the plot of the game and my cool powers. I've almost never kept track of encumbrance, even when I was supposed to be. I just assumed everything was light enough that it didn't give me penalties. It seemed like a hassle to keep track of the weight of that rock I just picked up or that bottle of ink when I should be worrying about whether monsters were going to ambush us at the crossroads or what the next move of the evil Archduke would be.</p><p></p><p>Storyline has always been what draws me in. That and combat. I love killing things. *grin*</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4632482, member: 5143"] I like to think big rather than small. I used to have a DM who would strictly enforce that you were not carrying anything that wasn't listed on your character sheet. I always hated worrying about the details when making up a character and would forget things like clothes and spell components on my list all the time. It just wasn't important to me at all. I needed a weapon, armor, backpack and rope and that's it. So, I'd often find myself naked in a public area when my DM checked my character sheet. What is important to is was the plot of the game and my cool powers. I've almost never kept track of encumbrance, even when I was supposed to be. I just assumed everything was light enough that it didn't give me penalties. It seemed like a hassle to keep track of the weight of that rock I just picked up or that bottle of ink when I should be worrying about whether monsters were going to ambush us at the crossroads or what the next move of the evil Archduke would be. Storyline has always been what draws me in. That and combat. I love killing things. *grin* [/QUOTE]
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