Gez
First Post
Here's a little fiery spell I plan to give to a character, an aristocrat/sorceress with draconic ancestry. Her eyes are highly unusual, with coal-black iris and bright yellow pupils that seems like fire, or like molten gold. I thought it would be perfectly in flavor to use this trait as the base for a spell.
But I'm not sure the appropriate level. I aim spell level 2 or 3.
Some points to consider:
But I'm not sure the appropriate level. I aim spell level 2 or 3.
Inaoko's Fire Eyes
Evocation [Fire]
Level: You'll tell me.
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. +5 ft./2 levels)
Target: You
Duration: Concentration, up to 1 round/level
Saving Throw: Fortitude half (see text)
Spell Resistance: Yes
The fire in your eyes becomes insufferably bright to your enemies, so bright that crossing your gaze may cause spontaneous combustion. You gain a dazzling gaze attack that deals 1d8 points of fire damage. The dazzling effect last 1 minute. A successful Fortitude save, which must be made each round the creature is within range, avoids the dazzling effect and halves the damage for this round.
You may decide to reduce the potency of the effect so that it only causes 1d4 points of subdual heat (fire) damage and dazzling.
You may choose not to affect certain creatures, such as your allies.
As a side effect from your luminous eyes, you project light like a torch, bright enough to see up to the extreme of the range (double range for creatures with low-light vision).
Some points to consider:
- 1d8/round+1 round/level is weaker than 1d8/level+instantaneous. Creatures with Fire Resistance 5 will be mostly immune, for example (average of 1d8: 4.5). Creatures may move out of the dangerous zone.
- Gaze attacks are fairly easy to avoid (50% chance to avoid any effect when averting one's gaze, for example). Inefficient on creatures with blindsight or tremorsense (even if otherwise sighted: a dragon, for example, may simply decide to close its eyes and use its keen senses).
- A duration of Concentration prevent from casting other spells, and may be broken by attacks or distraction. If the spell is found too weak, I may change it to simply 1 round/level.
- What if creatures that fail their saving throws risks catching on fire ? (Ref save DC15 or 1d6 damage each round.) Note that I don't think catching on fire stacks with itself -- so a creature that fails all its saves won't be taking 2 or more d6s from catching on fire.