Andor
First Post
What makes a gaming book fun to read?
Reading a 4e book to me is like trying to read the instruction manual for a combination microwave/vcr designed in Russia, built in Taiwan, and with the manual translated by the lowest bidder in India.
Conversely I have a Palladium book that's a lot of fun to read even though it's a SF setting and what KS knows about science could comfortably fit on the head of a pin with room left over for 40 angels dancing the hoopa and a brass band with elephant.
Most 3e books I found fun to read, once, but rarely worth revisting. I also have several games done by quirky small companies. Some are a delight to read and reread and others, apparently written with the same degree of thought and care are like trying to watch "Fox's Worlds Greatest Dentist Disasters" while getting a root canal.
So what is it that makes some gaming books so much fun as books and others so dreadful?
Reading a 4e book to me is like trying to read the instruction manual for a combination microwave/vcr designed in Russia, built in Taiwan, and with the manual translated by the lowest bidder in India.
Conversely I have a Palladium book that's a lot of fun to read even though it's a SF setting and what KS knows about science could comfortably fit on the head of a pin with room left over for 40 angels dancing the hoopa and a brass band with elephant.
Most 3e books I found fun to read, once, but rarely worth revisting. I also have several games done by quirky small companies. Some are a delight to read and reread and others, apparently written with the same degree of thought and care are like trying to watch "Fox's Worlds Greatest Dentist Disasters" while getting a root canal.
So what is it that makes some gaming books so much fun as books and others so dreadful?