I have heard of this game, but now I am intrigued. Please tell me more.I would take a look at Unity. It's a tactical/narrative game that is a clear spiritual successor to 4e with some really flavorful classes, thematic powers, and races. It uses range bands to resolve distances and all the powers key off of it.
I know a game you should try. It's called...I'm interested in rpgs that offer balanced PCs, and combat that has lots of decision points but without the necessity of the battlegrid or use of minis. They can be any genre, they don't need to be fantasy.
It doesn't really have a lot of decision points though (comparatively), and if 5e resembled 4e, then I suspect from your response that you would not be recommending it.Why not 5th edition D&D? It's the love child of 3 and 4, and seemed to me like it was intentionally removed from grid usage.
Kind of. Still lists spell effects as cones, spheres, etc., with measurements in feet. Really, all WOTC did was simplify the game a little, and declare it gridless, without actually adding components to support the play style.I know a game you should try. It's called...
Nevermind. I'm not comparing it to 4e. Just...can't.
Why not 5th edition D&D? It's the love child of 3 and 4, and seemed to me like it was intentionally removed from grid usage.