BenjaminPey
Adventurer
Triggers, or, to expand a bit, precise cues to look for in the fiction that will tell you when and how to roll dice.
GM's moves, too.
Adv/Dis is a great mechanic, but loooot of games wouldn't have any use for it (all the games where modifiers are useless, for once).
Clocks are too vague a "rule", I think, but some kind of built-in brakes on the GM-side is always a nice addition, something to prevent a scene or front to be gone in one single act or roll.
GM's moves, too.
Adv/Dis is a great mechanic, but loooot of games wouldn't have any use for it (all the games where modifiers are useless, for once).
Clocks are too vague a "rule", I think, but some kind of built-in brakes on the GM-side is always a nice addition, something to prevent a scene or front to be gone in one single act or roll.








