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What significant technology advances are in your game?
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<blockquote data-quote="kigmatzomat" data-source="post: 1162180" data-attributes="member: 9254"><p>I'm running a heavily modified Krynn game set in the 5th Age time period but ignoring the 5th Age set. </p><p></p><p>I recently introduced the players to what happens when Tinker Gnomes & Paladins cohabitate for over a thousand years on the island of Sancrist: proper engineers. </p><p></p><p>The most dramatic product are powered military vessels. The <em>Trident</em> is a trimaran hulled vessel with alchemist fire-powered mithril & adamantite boilers in the outriggers acting as steam jets, providing 5 minutes of double speed. The outriggers are equipped with rams and can be detached from the main vessel to act as a torpedo or just to unentangle the <em>Trident</em> from a rammed pirate vessel. A prototype firecannon is mounted on one outrigger, although it rarely sees use because the captain doesn't trust it not to set his own vessel on fire. The chief engineer is working on a water cannon but the recoil makes it hard to control. </p><p></p><p>The sail plan is more clipper-ship than galleon (triangular instead of square sails), granting greater maneuverability. (BTW, I know very little of sailing theory, but these are supposed to be better for sailing close to the wind.) Combined with the fairly shallow draft and it is an excellent multipurpose attack vessel. It's only weakness is the limited cargo capacity cuts down the trip durations. Fairly useless as a cargo vessel; it is perfect for the Sea Swords (my oceanic paladins).</p><p></p><p>Water-wheel powered lathes, saws, and mills also exist on Sancrist, giving the Knights a production potential far in excess of their numbers. Gnomish mills have a tendency to explode from the improvements that the Solamnic Engineers decide to forego. </p><p></p><p>The engineers have also managed to utilize the huge gnomish steam engines in the mines. The engines work chains that pull the freight cars out of the mine or operate massive bellows to blast air in. </p><p></p><p>Printing presses are still very much the prototype. The mages, keepers of most of the libraries, scorn them because there's no way a printing press will be able to transcribe a spell book. With no "Bible" to create a universally sought product worth the effort, the few presses are used in the largest cities for public notices during fairs and the like. </p><p></p><p>While not historical, I"ve also introduced "Cold Dust", an alchemical powder that quickly goes from solid to vapor when exposed to heats greater than 200F. Basically it's a fire extinguisher and a favorite aboard highly flammable ships.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1162180, member: 9254"] I'm running a heavily modified Krynn game set in the 5th Age time period but ignoring the 5th Age set. I recently introduced the players to what happens when Tinker Gnomes & Paladins cohabitate for over a thousand years on the island of Sancrist: proper engineers. The most dramatic product are powered military vessels. The [i]Trident[/i] is a trimaran hulled vessel with alchemist fire-powered mithril & adamantite boilers in the outriggers acting as steam jets, providing 5 minutes of double speed. The outriggers are equipped with rams and can be detached from the main vessel to act as a torpedo or just to unentangle the [i]Trident[/i] from a rammed pirate vessel. A prototype firecannon is mounted on one outrigger, although it rarely sees use because the captain doesn't trust it not to set his own vessel on fire. The chief engineer is working on a water cannon but the recoil makes it hard to control. The sail plan is more clipper-ship than galleon (triangular instead of square sails), granting greater maneuverability. (BTW, I know very little of sailing theory, but these are supposed to be better for sailing close to the wind.) Combined with the fairly shallow draft and it is an excellent multipurpose attack vessel. It's only weakness is the limited cargo capacity cuts down the trip durations. Fairly useless as a cargo vessel; it is perfect for the Sea Swords (my oceanic paladins). Water-wheel powered lathes, saws, and mills also exist on Sancrist, giving the Knights a production potential far in excess of their numbers. Gnomish mills have a tendency to explode from the improvements that the Solamnic Engineers decide to forego. The engineers have also managed to utilize the huge gnomish steam engines in the mines. The engines work chains that pull the freight cars out of the mine or operate massive bellows to blast air in. Printing presses are still very much the prototype. The mages, keepers of most of the libraries, scorn them because there's no way a printing press will be able to transcribe a spell book. With no "Bible" to create a universally sought product worth the effort, the few presses are used in the largest cities for public notices during fairs and the like. While not historical, I"ve also introduced "Cold Dust", an alchemical powder that quickly goes from solid to vapor when exposed to heats greater than 200F. Basically it's a fire extinguisher and a favorite aboard highly flammable ships. [/QUOTE]
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