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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What skill best covers the availity to do research?
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<blockquote data-quote="Shallown" data-source="post: 1226084" data-attributes="member: 1368"><p>I have a cleric in my group with the Research Skill. He uses when ever he is doing research. Last eveneing he was researching a ritual in a large tome that the party has. I had him roll a knowledge "the book" roll to see if he knew the best place to start. Other players have knowledge "the book" since it is pivotal to the campaign they have actually studeied the book extensively. He tells me how long he wishes to research and what he is looking for. I give him synergies based on his skills which he must of course have 5 ranks in to get a synergy bonus at all. </p><p></p><p>A lot of my game is based on research and weird histories and knowledges. Since I give extra Skill points to all classes most classes are willing to buy up some knowledges and use them. Even the fighters go into places and do research since there are only things fighters tend to understand. I give certain bonuses based pn classes to research as well. I tend to run an information heavy campaign.</p><p></p><p>Later</p><p></p><p>PS the Research is a Professional skill in my game but I might also let it be a Knowledge skill. Just depends on how theu use it.</p><p></p><p>I tend to be flexible more so than picky.</p></blockquote><p></p>
[QUOTE="Shallown, post: 1226084, member: 1368"] I have a cleric in my group with the Research Skill. He uses when ever he is doing research. Last eveneing he was researching a ritual in a large tome that the party has. I had him roll a knowledge "the book" roll to see if he knew the best place to start. Other players have knowledge "the book" since it is pivotal to the campaign they have actually studeied the book extensively. He tells me how long he wishes to research and what he is looking for. I give him synergies based on his skills which he must of course have 5 ranks in to get a synergy bonus at all. A lot of my game is based on research and weird histories and knowledges. Since I give extra Skill points to all classes most classes are willing to buy up some knowledges and use them. Even the fighters go into places and do research since there are only things fighters tend to understand. I give certain bonuses based pn classes to research as well. I tend to run an information heavy campaign. Later PS the Research is a Professional skill in my game but I might also let it be a Knowledge skill. Just depends on how theu use it. I tend to be flexible more so than picky. [/QUOTE]
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What skill best covers the availity to do research?
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