Hardhead
Explorer
What the ****?!?
I just read the new WotC revision spotlight.
It includes the Manyshot feat
All I have to say is:
[size=+2]What in the WORLD are they thinking?[/size]
Going with bows is already the most powerful build! You can do the math, and they clearly come out on top! That's not how it should be! Archers should deal less damage than melee characters in exchange for being able to do it at a distance.
But nooooooooooo.
They deal more as it stands right now. I still had enough trust in WotC to believe they'd realize that, and trim archers back in 3e, like Monte Cook is doing in Arcana Unearthed, or like Sean K. Reynolds recommends on his website.
But no! Have they let go of all of the people with any sense of game balance in their layoffs?
Hey, I got an idea! Instead of making them weaker to bring them into melee character range, let's make 'em even more powerful! Hey! That's a good idea! Let's let them make four attacks at about the same average penalty as a full-round attack would have taken! Instead of four attacks being attack/attack-5/attack-10/attack-15, let's give 'em all four at attack-8! Yeah, that's a good idea! And let's let them take a move action in the same round! No need to take a full-round action.
Are they incapable of math over there or something? Have they not run the numbers and determined that Archers already deal too much damage? Have they not noticed that most of the powergamers already use archers?
All I can say is, there better be some other rules to help offset this. At least end arrow/bow stacking of enhancement bonuses. Hopefully get rid of bracers of archery as well (or add bracers of melee to give melee characters extra footing, but I'd prefer total removal).
I'm worried, especially considering other recent balance snafus, like the half-Ogre. Are they asleep at the wheel?
I just read the new WotC revision spotlight.
It includes the Manyshot feat
Manyshot [General]
You can fire multiple arrows as a single attack against a nearby target.
Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total of -6 on the third arrow and -8 on the fourth).
Damage reduction and other resistances apply separately against each arrow fired.
Special: Regardless of the number of arrows you fire, you apply precision-based damage (such as sneak attack damage) only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.
A fighter may select Manyshot as one of his fighter bonus feats.
All I have to say is:
[size=+2]What in the WORLD are they thinking?[/size]
Going with bows is already the most powerful build! You can do the math, and they clearly come out on top! That's not how it should be! Archers should deal less damage than melee characters in exchange for being able to do it at a distance.
But nooooooooooo.
They deal more as it stands right now. I still had enough trust in WotC to believe they'd realize that, and trim archers back in 3e, like Monte Cook is doing in Arcana Unearthed, or like Sean K. Reynolds recommends on his website.
But no! Have they let go of all of the people with any sense of game balance in their layoffs?
Hey, I got an idea! Instead of making them weaker to bring them into melee character range, let's make 'em even more powerful! Hey! That's a good idea! Let's let them make four attacks at about the same average penalty as a full-round attack would have taken! Instead of four attacks being attack/attack-5/attack-10/attack-15, let's give 'em all four at attack-8! Yeah, that's a good idea! And let's let them take a move action in the same round! No need to take a full-round action.
Are they incapable of math over there or something? Have they not run the numbers and determined that Archers already deal too much damage? Have they not noticed that most of the powergamers already use archers?
All I can say is, there better be some other rules to help offset this. At least end arrow/bow stacking of enhancement bonuses. Hopefully get rid of bracers of archery as well (or add bracers of melee to give melee characters extra footing, but I'd prefer total removal).
I'm worried, especially considering other recent balance snafus, like the half-Ogre. Are they asleep at the wheel?
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