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<blockquote data-quote="Bastoche" data-source="post: 1709022" data-attributes="member: 306"><p>I'll echo d20 fantasy. It would be SD&D (S is for Super). It would generalize the idea of d20 and balance. </p><p></p><p>For a start, each level of character creation would be balanced with one another. So a low magic campaign OR a high magic campaign would all be balanced with the same set of rules. In other words, I would discard magic items as a balancing factor and add it as a "optionnal" feature. Basically, a relatively minor class, skills, feats, magic items revamp and a major spells revamp.</p><p></p><p>There would be optional rules for a classless system. Easily obtainable due to balance factors fixed above.</p><p></p><p>The system would be a little less abstract to allow easier judgement calls during the game.</p><p></p><p>Then, everything would be general. Ever wondered why a fighter was to one rolling the dice (instead of the target) when it's the other way around for spellcasters? Damaging spells would be treated like weapons instead of spells to make everything more similar and easier to balance. Think of such spells like the 2E psionic attacks and defenses (I'm not familiar with the 3E psion).</p><p></p><p>Then there's other things to add on such a project, but it would take too long to enumerate. Imagine the rest. In a perfect world, the system would be perfect and nobody would complain right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Bastoche, post: 1709022, member: 306"] I'll echo d20 fantasy. It would be SD&D (S is for Super). It would generalize the idea of d20 and balance. For a start, each level of character creation would be balanced with one another. So a low magic campaign OR a high magic campaign would all be balanced with the same set of rules. In other words, I would discard magic items as a balancing factor and add it as a "optionnal" feature. Basically, a relatively minor class, skills, feats, magic items revamp and a major spells revamp. There would be optional rules for a classless system. Easily obtainable due to balance factors fixed above. The system would be a little less abstract to allow easier judgement calls during the game. Then, everything would be general. Ever wondered why a fighter was to one rolling the dice (instead of the target) when it's the other way around for spellcasters? Damaging spells would be treated like weapons instead of spells to make everything more similar and easier to balance. Think of such spells like the 2E psionic attacks and defenses (I'm not familiar with the 3E psion). Then there's other things to add on such a project, but it would take too long to enumerate. Imagine the rest. In a perfect world, the system would be perfect and nobody would complain right ;) [/QUOTE]
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