Reynard
aka Ian Eller
What specific aspects of GTA would you want to see adapted, and what would that look like?Grand Theft Auto.
What specific aspects of GTA would you want to see adapted, and what would that look like?Grand Theft Auto.
The entierty of it. Premise, setting, the whole shebang. Considering it's one of the most popular video game franchises of all time I'm kind of suprised that there hasn't been one yet.What specific aspects of GTA would you want to see adapted, and what would that look like?
Right, but what does that look like? There are plenty of crime TTRPGs. How is GTA different? What would you do or want to see to emulate GTA on the tabletop?The entierty of it. Premise, setting, the whole shebang. Considering it's one of the most popular video game franchises of all time I'm kind of suprised that there hasn't been one yet.
Ask and ye shall receive. The Secret WorldSecret World: You could probably kludge something together using WoD/CoD, WitchCraft or Sigil and Shadow, but it's own game would be nice.
Darkest Dungeon cries out for an OSR treatment, probably a Mork Borg derivative that also included stress mechanics.
The entierty of it. Premise, setting, the whole shebang. Considering it's one of the most popular video game franchises of all time I'm kind of suprised that there hasn't been one yet.
Then again neither Cops nor Robbers seem to be particularly popular genres amongst TTRPGs despite how popular they seem to be in other media.
Not sure why TTRPGs seem to have an entire different popularity breakdown genre wise than other media. I understand the unusual fantasy dominance because of D&D's weird monopoly on the hobby, but outside of that there still seems to be a very different distribution of genre popularity than any other form of media.
Someone in academia should do a study on it honestly.![]()
My answer to this question is almost invoking an ouroboros. The first Final Fantasy game drew heavily from Dungeons & Dragons, but as the series progressed, it moved away from what I'd call a hard D&D influence and leaned more on plot and strong characters, almost as if it went through its own "neo-trad" evolution, generally as video games became more capable of cinematics and storytelling, owing to more storage and processing capabilities. As the series became more popular in the SNES era, fan Final Fantasy TTRPGs existed in the West (and I presume in Japan) since at least the early 2000s (I remember running one I printed off from the internet, but I scarcely remember the mechanics, other than maybe it was percentile based). More TTRPGs that evoke the Final Fantasy style, without being actual Final Fantasy licenses, are Anima, and more recently now Fabula Ultima.I have never played a FF game. What do you think would make a good TTRPG adaptation of the series?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.