What Video Games Franchises/IPs need a Tabletop RPG


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Final Fantasy. Obvious answer, I know.
Which game in the series? They’re all very different, by mechanics and setting. If you mean the first game, well, there’s barely a setting there.

While we’re talking JRPGs I’d like to see someone try and adapt some of the best tactical JRPGs, such as:
  • Fire Emblem: Same problem as FF because the games are also fairly different from each other, so for my money I’d like to see an adaptation of Three Houses using something similar to D&D 4E with systems for magic and social interaction outside combat.
  • It’d be fun to see the same approach for the holy grail of tactical JRPGs, Final Fantasy Tactics. Probably better to adapt FFT Advance because it’s got a much more interesting and fun setting.
  • Valkyria Chronicles would be a very different challenge since it’s basically WW2 squad tactics but with JRPG conceits like healing potions. Also, tanks. Quite interesting to see a game balance all those things - scouts, snipers, SMG troopers, anti-tank lancers, engineers, and a PC tank, up against enemy units.
 


Darkest Dungeon was actually partially based on Torchbearer. The game designers even brought in the Torchbearer designers (at least one of them) to run them through some games.
Seems like everyone involved needs to get cracking on a Darkest Dungeon book for Torchbearer, then. It'll lift the economic fortunes for Torchbearer while providing new content for Darkest Dungeon fans.
 


I think the problem with JPRGs converted to tabletop is the math. I don't think many players want to do math where you have 2600 hp and do 394 damage each round.
"Your attack inflicts 32d6 + 173 damage, but reduce the random damage by 20% due to the effects of Chaos and then reduce the net damage by 34% due to Shell. Do you have any in-year deductions due to Enervators or other alchemical products?"
 

"Your attack inflicts 32d6 + 173 damage, but reduce the random damage by 20% due to the effects of Chaos and then reduce the net damage by 34% due to Shell. Do you have any in-year deductions due to Enervators or other alchemical products?"
Sounds like a perfect game for a VTT.
 

I think the problem with JPRGs converted to tabletop is the math. I don't think many players want to do math where you have 2600 hp and do 394 damage each round.
I think that's true for CRPGs in general. Low level attacks for max level characters in World of Warcraft do thousands of points of damage nowadays, since they want to have 90 levels of player power scaling.

You either have to chop things down to a TTRPG scale and make those characters a level 20 character, or you have to bust out a lot of dice.
 

There's enough writing and systems in various Iron Tower games (Age of Decadence and Colony Ship) that they'd be good at least for source books (for sufficiently gritty, down-to-earth systems -- more low-power BRP-style than D&D/Pathfinder), if not whole systems.
 

Final Fantasy. Obvious answer, I know.
This exists, they are just not making much advertisement for it: FINAL FANTASY XIV TTRPG | SQUARE ENIX
I think the problem with JPRGs converted to tabletop is the math. I don't think many players want to do math where you have 2600 hp and do 394 damage each round.
I dont think the high numbers are thst key to the experience.

Important is that one sees and feels the progression if one can do that without really high numbers thats better.




And for answering the question: Trails in the Sky TTRPG would be great. They have such a good tick based initiative and unique magic system and one of the best /most alive worlds.
 

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