Which game in the series? They’re all very different, by mechanics and setting. If you mean the first game, well, there’s barely a setting there.Final Fantasy. Obvious answer, I know.
Darkest Dungeon was actually partially based on Torchbearer. The game designers even brought in the Torchbearer designers (at least one of them) to run them through some games.Darkest Dungeon cries out for an OSR treatment, probably a Mork Borg derivative that also included stress mechanics.
Seems like everyone involved needs to get cracking on a Darkest Dungeon book for Torchbearer, then. It'll lift the economic fortunes for Torchbearer while providing new content for Darkest Dungeon fans.Darkest Dungeon was actually partially based on Torchbearer. The game designers even brought in the Torchbearer designers (at least one of them) to run them through some games.
I think the problem with JPRGs converted to tabletop is the math. I don't think many players want to do math where you have 2600 hp and do 394 damage each round.Final Fantasy. Obvious answer, I know.
"Your attack inflicts 32d6 + 173 damage, but reduce the random damage by 20% due to the effects of Chaos and then reduce the net damage by 34% due to Shell. Do you have any in-year deductions due to Enervators or other alchemical products?"I think the problem with JPRGs converted to tabletop is the math. I don't think many players want to do math where you have 2600 hp and do 394 damage each round.
Sounds like a perfect game for a VTT."Your attack inflicts 32d6 + 173 damage, but reduce the random damage by 20% due to the effects of Chaos and then reduce the net damage by 34% due to Shell. Do you have any in-year deductions due to Enervators or other alchemical products?"
I think that's true for CRPGs in general. Low level attacks for max level characters in World of Warcraft do thousands of points of damage nowadays, since they want to have 90 levels of player power scaling.I think the problem with JPRGs converted to tabletop is the math. I don't think many players want to do math where you have 2600 hp and do 394 damage each round.
This exists, they are just not making much advertisement for it: FINAL FANTASY XIV TTRPG | SQUARE ENIXFinal Fantasy. Obvious answer, I know.
I dont think the high numbers are thst key to the experience.I think the problem with JPRGs converted to tabletop is the math. I don't think many players want to do math where you have 2600 hp and do 394 damage each round.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.