What videogames are you playing in 2026?

The new Lord of Hatred expansion for D4 came with a massive revamp to most of the systems in the game, including how the skill tree worked. It's so extensive it's hard to describe, but overall, it's a massive upgrade, turning an okay-ish game into a really solid one with a lot of potential!

That's the thing though - a lot of the changes they've made are clearly ones that will allow them to build on, and which will, when balanced correctly and added to, be really cool, but... right now they're kind of only decent to good-ish. So I feel like it's like gone from like a high-production-values 6/10 to a sort of in-parentheses (8/10), like, where if they keep work on it, it'll stay that high or get even higher, but if they leave it like this, I might re-rate it to like 7/10. I really does add and rationalize a ton of systems at least. The new classes - Warlock and Paladin - are, hilariously, kind of underpowered, but are conceptually cool and have some nice visuals (esp. the Warlock, which looks approximately a zillion times cooler than a WoW Warlock).

That said, they failed to solve D4's most fundamental problem, which is that the gameplay kind of breaks down and becomes increasingly mindless (in a bad way) as you approach the upper echelons of the game, because of the huge numbers (due to insane multiplier stacking) involved. This isn't true of other ARPGs - it isn't true of Path of Exile 1 or 2, for example, nor Diablo 2, nor Grim Dawn or Last Epoch, and even Diablo 3 handled it with a bit more grace (in part because of very limited options though). You go from doing hundreds to thousand of damage at max level, to doing hits for literally billions or tens of billions. Some people like that but I feel like it's holding their design back, because the most fun the game was, was actually long before that.

And it's a bit too easy to break as well. In earlier versions, I never got past about Pit 105 (usually lower, more like 90-95) because I refused to play anything actually bugged/broken/exploit-y, and I've stuck with that, but now with a build not relying on any nonsense I'm handling Pit 130 (and can probably go further), finished all the content in the game on absolute maximum difficulty (Torment 12), am in the top 250 people for my class in the only ranked mode (which with millions of people playing, though an unclear number competing, seems decent, but is more down to just understanding mechanics than "skillz" - I don't think I'm particularly amazing at the game). I haven't invested the huge amounts of time I see others on the ranked mode (Tower) have either. And now I'm like, what's next? Because unfortunately until they make some changes, playing alts isn't a lot of fun, as one of the cool new systems is, for no apparent reason, character-specific and doesn't carry over at all.

At least the new campaign is mostly good, and a huge improvement on the previous campaign!
 

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I’ve been having a go at Gladius: Relics of War. It’s a 40k themed xxxX, though one of the Xs (exterminate) is much larger than the others. Feels like a cross between Civ5 and Starcraft. Good variety of units, decent combat, but as with many of these the late game can drag out a lot if you’re not doing a quest victory. Still, pretty fun, and my only major gripe is that 7/11 factions are DLC, and while the base game is cheap as chips, the DLC never gets good sales.
 

Mass Effect 1 (Legendary Edition), Heroes of Might & Magic 3, and RV There Yet?

As a big Subnautica fan I refuse to play the sequel until development is finished. :cool:
 

I finally got time to put a couple hours into No Rest For The Wicked and while I like its overall vibe and stuff, I really, really hate soulslike boss fights so I am not likely to continue.
 

Out of anticipation for the upcoming Star Fox game, I sat down last night and played the original SNES Star Fox to completion. Very satisfying, nice flashback to being 9 years old in 1994
 


As a big Subnautica fan I refuse to play the sequel until development is finished. :cool:
That's fair, I've played through everything that was available so far in a few days of not-too-intensive play. Was great fun, though, will probably start a new run and take my time messing with bases and exploring everything.

Might be worth buying it now still - it's a lot cheaper than a full release, and any sales made up to September are money out of Krafton's pockets going to the developers.
 


I’ve been playing Empires & Puzzles by small giant for at least 5-6 years now. It’s a really good little game. And I’m telling you all to avoid it (and everything else from this company) because their customer support is terrible.

Long story short: a limited time, 3 multilevel stage (Rare, Epic, Legendary) quest appeared. I completed the Rare stage…and I wasn’t given any credit for it. And you can’t get credit for the Epic stage until you complete the Rare; likewise with Epic before Legendary. I contacted CustServ, and their solution was to replay- and win- a some levels within the Rare stage.

To be clear, that solution worked. However, it required expenditure of my time and non-recoverable limited in-game resources to correct their game’s bug. And to be clear, one of the missions is to replay prior levels and get a higher score on it, but you have to complete the Rare/Epic/Legendary missions first. So my replayed levels won’t count for the 4th mission.

I’ve had similarly bad CustServ experiences with prior bugs as well.

So, while I’m not necessarily going to stop playing this game, I’m not getting any more of their other products nor am I recommend E&P to anyone unless & until their customer service improves noticeably.
 


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