What videogames are you playing in 2026?

Honestly, I never got the Dragon Age love in general. I tried both Origins and Inquisition and just could not get into them.
I bounced off Origins pretty hard - i found the combat very repetitive, itemization dull, and some of the sections (forest and deep roads) incredibly boring. It felt like a MMORPG masquerading as a single player game. Many have commented on the grim darkness of the setting: I guess it was but it felt superficial and bland to me; like someone had taken the world of the Belgariad and thrown a bucket of blood over it.

Characters were entertaining and well-executed; I think that’s where Bioware’s real strength is. But that wasn’t enough to save it for me. Never tried any of the sequels: maybe I’d like them better.
 

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Started a re-play of Far Cry 3: Blood Dragon. Haven't played it in years. It's such a fun game that 100% understood the assignment. I was annoyed that I had to create and log in using an Ubisoft account just to play a single-player game.
Blood Dragon was a lot of fun. I had honestly forgotten about it's existence.

I've largely written of Ubisoft as a company. They've just upset me so many times that I've completely run out of good will for them.
 

I bounced off Origins pretty hard - i found the combat very repetitive, itemization dull, and some of the sections (forest and deep roads) incredibly boring. It felt like a MMORPG masquerading as a single player game. Many have commented on the grim darkness of the setting: I guess it was but it felt superficial and bland to me; like someone had taken the world of the Belgariad and thrown a bucket of blood over it.

Characters were entertaining and well-executed; I think that’s where Bioware’s real strength is. But that wasn’t enough to save it for me. Never tried any of the sequels: maybe I’d like them better.
When did you try playing it? I ask because while I might feel differently about playing DA: Origins now in the current market saturated with great games, when it originally came out it easily made my top five best games list. The issues you mentioned weren't issues twenty years ago when I played it, given the competition at the time. Or to put it another way, there was nothing remotely better than it in terms of that style of game except maybe Neverwinter Nights. So yeah....compare it to other games today and I agree, but back then? It had no competition.
 

EverQuest: Legends update -

Dumstah, the Kerran hit level 11 last night. I had originally planned on playing Druid/Magician/Bard and tried that out for a bit. Once you hit level 10 you get to chose your third class, and as such I did pick Bard.

Honestly I found it to not really be beneficial. Perhaps I'm just not that good at Bard. I did find that the Mage pet was pretty powerful. Especially the water pet, which is a rogue, and have the ability to Backstab. So I found I could tank and let the pet do lots of damage. However a lot of the mobs in this game are really tough.

It's funny in a way. Your character is WAAAY stronger than in traditional EQ, but because of that you end up just fighting stronger mobs. So sure, anything even leveled is a cake walk, but you're likely going to be doing battle with stuff ~5 levels higher than you. There's also a difficulty modifier. Every zone is essentially an instance, and there are 5* of each. D0-D4. D0 is just the standard version of the zone. As you scale up though, the mobs get stronger and stronger. They are also more likely to be multiclassed themselves. So for instance you go into the D0 version of BlackBurrow, and most of the common Gnolls you fight will be warriors, monks, rogues, and the like. Even the rare, named mobs will be single classes, or potentially dual-classed. You bounce up to D1 and these rare mobs start dual classing more, and you may see some of the common mobs picking up a second class. I haven't tried it myself, but apparently at D4 most mobs have two classes.

*There is also additional instancing. If the open version of one zone gets overpopulated they will open more instances to ease congestion.

In addition to the diffIculty instances, you can also create a limited number of private instances. This is a really cool feature. You can spin up a private instance of any zone for yourself, or your group and not have to share. You can also set whether or not you want the mobs to respawn, which is really neat. I've been a really casual EQ player my whole life, so I've never really gotten to experience a lot of these dungeons, and the ones I have experienced I haven't seen much of. So I like to set the zones to not respawn mobs, so I can work my way through them at my own pace and not have to worry about stuff respawning behind me.

Back to my class however. The Mage pet is really powerful, but I found a disconnect in my build. The mage is well equipped for single target damage, whereas the Bard is more of a group buffer, and a AOE debuffer/damager. I found I was mostly single pulling mobs anyway, and my Druid buffs are good enough that I was leaning on those more than the Bard ones.

While the Mage is my favorite class, I also found that dumping large amounts of damage into each mob was really mana intensive. So I tweaked some stuff and re-set my classes to Druid/Necromancer/Warrior. This has proven to be a pretty good mix for my playstyle. I find a camp with a couple of baddies in it, and I'll root the biggest one, and drop some of the Necro DoTs on it. Then when the other one or two smaller mobs run at me I'll drop some smaller DoTs on each of them, and beat them down with my big 2-handed hammer and the assistance of my Necro pet, which is a bit weaker than the Mage one, but still effective.

Something interesting about this game, is that you only get one character slot. So you can't really make alts, but you can change your classes seemingly at will, as long as you're in a city. You can also unlock other races, and change that as well. I'm currently working on unlocking the good Elven races (Wood Elf, High Elf, Half Elf.) as they're some of the easier ones to do.

All in all, I'm really enjoying the game. It's giving me exactly the experience I want from EQ, and that's the ability to play through and see all the content at my own pace. I'm currently doing Befallen, which was a zone I never really got to play much. In EverQuest 2 however, my favorite dungeon was Stormhold, which is essentially Befallen. (From what I've heard, during the early development period, it was supposed to actually be, just Befallen. But some things changed and they wanted it by Qeynos instead of Freeport so they made it connected through the lore, and renamed it, making it just the successor dungeon instead.) So it's really neat to see the design and what's similar/different. Funny enough, the dungeon floor is tiled in a black/white checkerboard pattern and the tiles are rather large. Roughly the size of one mob. Perhaps not 5ft, but close enough. I'm tempted to break out some graph paper and map it out as I play it, and treat it like an old school experience. OG EQ didn't have in-game maps, and it makes me wonder how many early adventurers were manually mapping dungeons on paper back in 1999.
 

Blood Dragon was a lot of fun. I had honestly forgotten about it's existence.

I've largely written of Ubisoft as a company. They've just upset me so many times that I've completely run out of good will for them.
Michael Biehn has so many great lines in Blood Dragon, I keep cracking up.

I was big into Assassins Creed for a while, but my interest petered out as the open worlds just got too big. Might pick up the Black Flag remaster, though.
 

Michael Biehn has so many great lines in Blood Dragon, I keep cracking up.

I was big into Assassins Creed for a while, but my interest petered out as the open worlds just got too big. Might pick up the Black Flag remaster, though.
Same. The original Assassin's Creed blew teenaged me's mind. And then AC2 was seemingly the perfect sequel. They took all the best stuff of the first one, and improved on it, while also working to make the gameplay loop a little less repetitive and boring. Brotherhood was a great follow up too. It was really just more of AC2, plus the neat brotherhood mechanic. I really enjoyed that.

Then Revelations was kind of a let down. Too much of a good thing can definitely be a bad thing. More of the same from Brotherhood was nice.. Like dessert. Then essentially getting it, again... Ezio had overstayed his welcome.

I struggled to get into AC3 and by that point I had been burned by a few other Ubi titles and that's when I gave up on it. I did hear that Black Flag was good, and that some of the other newer titles were also good.

What really stinks with Ubisoft's stupid insistence on using their accounts and always been online... If they ever go defunct, we'll probably lose access to all of these games.
 

I lost interest in Assasin’s Creed after how the third one ended. I was probably in the very small minority that didn’t like them killing off Desmond, as part of what I really liked about the original set of games was the modern day story. Seeing Desmond actually do some assassin things in 3 got my hopes up for a modern day Assassin’s Creed game playing as him.

I also couldn’t get into Black Flag for some reason, so the combination of these two things made me drop the series.
 

Same. The original Assassin's Creed blew teenaged me's mind. And then AC2 was seemingly the perfect sequel. They took all the best stuff of the first one, and improved on it, while also working to make the gameplay loop a little less repetitive and boring. Brotherhood was a great follow up too. It was really just more of AC2, plus the neat brotherhood mechanic. I really enjoyed that.

Then Revelations was kind of a let down. Too much of a good thing can definitely be a bad thing. More of the same from Brotherhood was nice.. Like dessert. Then essentially getting it, again... Ezio had overstayed his welcome.

I struggled to get into AC3 and by that point I had been burned by a few other Ubi titles and that's when I gave up on it. I did hear that Black Flag was good, and that some of the other newer titles were also good.
This was more or less my experience with the series, to the extent that at the time I was calling it one of if not my favorite video game series. I was also higher on Revelations than most, mostly because I thought the bomb crafting was incredibly awesome. You'll never make me turn on my boy Ezio.
I lost interest in Assasin’s Creed after how the third one ended. I was probably in the very small minority that didn’t like them killing off Desmond, as part of what I really liked about the original set of games was the modern day story. Seeing Desmond actually do some assassin things in 3 got my hopes up for a modern day Assassin’s Creed game playing as him.
I think that was ultimately what killed my interest as well. In general AC3 felt pretty lifeless, a historical checklist more than a compelling narrative, and the rug pull of "That thing we've been building up to for 5 games? Yeah, psych! Haha, had you going." really killed what was left of my enthusiasm. I'd love to go back at some point and give the series another run-through; maybe skip over AC3, give some of the awkward middle-period games in the series a try (post-Black Flag, pre Origins).
 

This was more or less my experience with the series, to the extent that at the time I was calling it one of if not my favorite video game series. I was also higher on Revelations than most, mostly because I thought the bomb crafting was incredibly awesome. You'll never make me turn on my boy Ezio.
I was also considering it my favorite game series. My birthday happens to be in November, which lined up with AC's yearly release schedule. Starting with Brotherhood through Revelations I was getting my mom to let me skip school on release day to get the game and play it.

I didn't hate Ezio or anything. I also think he was awesome. I especially loved how we got to see his rise from nothing, to Grand-Daddy Assassin Master, rather that the fairly corny "Okay Altair, you're a badass, but you're on probation so you have to re-earn your bad-assery so this game can have some sense of progression."

But I was definitely ready to move on after Rev. I think that's also part of what disappointed me about AC3. I was really looking forward to a new character, and seeing a new environment and the Frontier, Colonial America setting was kind of bad for an AC game. Jumping around trees, and little, sparsely populated settler towns was nowhere near as epic as Florence or Venice, or even Acre and Damascus from the original game.
 


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