Pamphylian
Adventurer
I think an underrated Appendix N source, because it is not directly in Appendix N, but massively influences D&D directly as folklore and indirectly through its influence on Appendix N authors, is the Arabian Nights. Of the top of my head: Efreets, Djinns, Marids, snake-people monsters, animated statues and automatons, the City of Brass (rather different in the stories but the influence is clear), flying carpets, Rocs, Iron flasks filled with demons, lost cities, subterranean adventures, ruins of former civilizations, stumbling from one dangerous or weird island or village to another (tropes and styles elaborated on by Appendix N authors).
The Imprisonment spell is also more or less the spell of Forlorn Encystment, including the especially delightful spell mishap (sadly dropped at some point):
From Vance specifically, more than any particular item, I think we get a lot of the mood and implied setting: grandiose, self centered and often truculent Wizard NPCs; the picaresque stumbling from weird village to demon lair to calamitous problem to weird village again; the mixture of fantasy, comedy and roguishness; the style of magic/magic items that are an idiosyncratic and risky mix of bane and boon (sadly watered down in more recent editions); the "archaeological" and post apocalyptic nature of treasure hunting, where much comes from lost ages of high magic and technology. Not the only source for these ideas of course, but maybe the most prominent and with the most embedded flavor.
Vance can also be seen in the named spells D&D tradition (Tenser's Transformation, etc.) and explicitly in the Prismatic Spray spell and its variants which have been in various editions.
The Imprisonment spell is also more or less the spell of Forlorn Encystment, including the especially delightful spell mishap (sadly dropped at some point):
The reverse spell, freedom, cast upon the spot at which a creature was entombed and sunk into the earth, causes it to reappear at that spot. If the caster does not perfectly intone the name and background of the creature to be freed, there is a 10% chance that 1 to 100 creatures will be freed from imprisonment at the same time.
From Vance specifically, more than any particular item, I think we get a lot of the mood and implied setting: grandiose, self centered and often truculent Wizard NPCs; the picaresque stumbling from weird village to demon lair to calamitous problem to weird village again; the mixture of fantasy, comedy and roguishness; the style of magic/magic items that are an idiosyncratic and risky mix of bane and boon (sadly watered down in more recent editions); the "archaeological" and post apocalyptic nature of treasure hunting, where much comes from lost ages of high magic and technology. Not the only source for these ideas of course, but maybe the most prominent and with the most embedded flavor.







