MarkB
Legend
When it comes to motivations for war, having actual divine beings around and involved can make religious wars more of a possibility. "My god told me to do it" carries more weight when a deity can literally turn up on the king's doorstep to tell him in person.The summons are a great point, and I think "what the reasons for conflict are" is a ripe opportunity for worldbuilding. Resources matter, but there is also a dynamic wherein societies with more resources engage in more conflict; see WWI, for example, taking place between the most prosperous states of the day.
So if it isn't food or whatever, is it other resources: scarce materials used as magical components, or resources which aren't more available because of magical solutions? E.g., maybe there is some inequality, with the mages taking all the land with nice views of the mountains and ocean. Or is it a response to a kind of existential ennui, a way to construct meaning in a prosperous (and boring) world? Cf Fukuyama and thymos. Is it some identitarian concerns?
OP, possibly you are aware, but it may be worth reading about the Tippyverse, an exercise in worldbuilding which took 3E RAW at face value.
One wrinkle with armies marching to war in a D&D setting is that it's not exactly friendly out there in unclaimed territory. Most monsters will hesitate to attack or approach an entire army, but plenty will be happy to pick off scouts or foragers, or attack the outskirts of encampments at night.







