D&D 5E (2024) What Would You Like to See from D&D Beyond Drops?


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Love this new magic item - it'll go right on the utility belt:

Climber's Ammunition. This is Uncommon Ammunition. When this magic ammunition hits a solid surface, it attaches to the surface, and a rope trails out from behind it.
Between this and the chalk, they're building a good kit of dungeon-crawling gear that it's not as over the top as in some previous editions.
 
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Anyone got the skinny on the four martial feats?
Two fighting styles and two general.

Pack Fighting gives you a +1 to damage in the same situations Pact Tactics would proc, +2 if the ally also has the fighting style.

Prone Fighting makes it so advantage and disavantage on attacks for being prone are gone.

Shifting Combatant lets you force a saving thrown when you use the Push Mastery to push one creature into another. They fall prone if they fail. Also lets you jump into combat and give disadvantage on enemy attacks that round if you do.

Tactical Combatant lets you add 1d6 Temp HP when you attack, once per initiative or rest, and also add 1d6 on a skill check, once per initiative or rest.
 

The only downside is that, by changing the name to "____ elementals", now this joke no longer works!!
Screenshot_20260702_141349_Drive.jpg
 


Legally, DDB might have access to parts of the D&D IP that the DMs guild doesn't, and they can start sprinkling bits of it here and there.

I don't want a full Ghostwalk book. I may not even want a 5e ghostwalk DLC like the Astarion tie-in. But five feats and a magic item from Ghostwalk? That sounds about right.
 

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