jayoungr
Legend
For one of my tables, I've run Tyranny of Dragons, Curse of Strahd, and (currently) Baldur's Gate: Descent into Avernus. Both ToD and DiA are quite cult-heavy--in fact, the opening chapters of DiA have no less than three different cults operating against each other. It would be nice if the next adventure was as cult-free as possible, because the players are starting to find it just silly. Out of the official published adventures, which one(s) would you suggest if I want to have as little cult activity as possible?
(Note: Although I marked this "D&D 2014," as that's what the group has decided to stick with, feel free to suggest anything for D&D 2024.)
(Note: Although I marked this "D&D 2014," as that's what the group has decided to stick with, feel free to suggest anything for D&D 2024.)
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