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What's the best way to avoid a laser?
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<blockquote data-quote="Kaisoku" data-source="post: 5289107" data-attributes="member: 58447"><p>Going with the prism idea, you could have the laser being projected into the room as a stronger beam that gets diffused and spread out around the room from a prism at the doorway they intend to go through.</p><p></p><p>So the main beam that's protecting the goal is extremely strong and insta-death (or really high damage), while the beams being spread around the room are only a portion of the main power, so they deal half/quarter/fixed small damage.</p><p></p><p>This way you can have things push people around the room harming them, but actually trying to walk through the main one is suicide.</p><p></p><p>You could even have the trap rooms start off with an object or something near the main beam that gets pushed into it immediately... so they know if they are near the main beam and fail their save for being pushed, they'll get put into that insta-death beam.</p><p><em>Movies tend to do this to showcase how deadly the trap is to the viewers, and to the heroes. In your case, it lets the players know that the main beam is effectively impassable without disarming, while moving through the normal beams are just a hazard.</em></p><p></p><p>The prism will really play up the "laser" idea, although it can simply be a magical ray of fire or electrical damage. I'd maybe even go with force damage, so that it even protects against ethereal jaunters.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5289107, member: 58447"] Going with the prism idea, you could have the laser being projected into the room as a stronger beam that gets diffused and spread out around the room from a prism at the doorway they intend to go through. So the main beam that's protecting the goal is extremely strong and insta-death (or really high damage), while the beams being spread around the room are only a portion of the main power, so they deal half/quarter/fixed small damage. This way you can have things push people around the room harming them, but actually trying to walk through the main one is suicide. You could even have the trap rooms start off with an object or something near the main beam that gets pushed into it immediately... so they know if they are near the main beam and fail their save for being pushed, they'll get put into that insta-death beam. [I]Movies tend to do this to showcase how deadly the trap is to the viewers, and to the heroes. In your case, it lets the players know that the main beam is effectively impassable without disarming, while moving through the normal beams are just a hazard.[/I] The prism will really play up the "laser" idea, although it can simply be a magical ray of fire or electrical damage. I'd maybe even go with force damage, so that it even protects against ethereal jaunters. [/QUOTE]
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What's the best way to avoid a laser?
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