delericho
Legend
Essentially. I wasn't being entirely serious, but I do like the underlying concept of choosing the encumbrance level first.So like a "quantum inventory" system. That's interesting but doesn't it lead to frustration in OSR games specifically when PCs' survival might depend on prepping for the dungeon?
But your second point is absolutely correct - in scenarios where it really matters what characters have on them (for prepping for the dungeon, or a survival-heavy game, or whatever, my approach just wouldn't work and you should use something else instead.






