After a horrifically long D&D campaign, my group switched over to Weird Heroes of Public Access. In WHPA, players are hosts of public access television shows who are tasked by the station manager with investigating various oddities around the small fictional town of Fairhaven. After a few sessions, the GM asked us how we were enjoying the game so far. One of the other players replied, "I'm having fun but I don't think it's because of the game itself."
There's really not much to the game itself. The rules for combat take up a single page. Character generation only takes up a few pages, and two of those pages are devoted to what abilities your character has depending on what kind of show they host. I don't even think there are any character advancement rules in the game. We've been playing for a few weeks and we're having fun, but at some point the lack of rules makes me feel as though we're just playing make believe instead of a game. I don't think I've ever played a game with so few rules before.
Anyone else experience this kind of thing with a rules lite game? In defense of WHPA, I don't think it was really designed to be played more than a few sessions at a time.