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Where do magic items come from?
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<blockquote data-quote="DreadPirateMurphy" data-source="post: 2440291" data-attributes="member: 20715"><p>Green Ronin's Advanced GM Guide gives some rules for learning experience points from training. That provides for another alternative to killing wee beasties for experience. IIRC, it uses a CR-based system, which would work for a lot of experience avenues, e.g., learning from working in a profession for a year.</p><p></p><p>Eberron's Artificer is another alternative. The class gives you points that you can use instead of XP to create magic items. Unearthed Arcana (from WotC, not Monte Cook's setting) also had a similar concept called craft points.</p><p></p><p>As for why a spellcaster would create items to sell -- well, they sell for more than they cost to make. If I have to make money to keep my tower staffed, my spell research going, and my personal magic item creation going, then selling lesser magic items is a viable approach. If I have apprentices, then they can earn XP from my training, some of which they use to create potions and scrolls to pay for their apprenticeship! Most campaigns don't have an AFL/CIO... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 2440291, member: 20715"] Green Ronin's Advanced GM Guide gives some rules for learning experience points from training. That provides for another alternative to killing wee beasties for experience. IIRC, it uses a CR-based system, which would work for a lot of experience avenues, e.g., learning from working in a profession for a year. Eberron's Artificer is another alternative. The class gives you points that you can use instead of XP to create magic items. Unearthed Arcana (from WotC, not Monte Cook's setting) also had a similar concept called craft points. As for why a spellcaster would create items to sell -- well, they sell for more than they cost to make. If I have to make money to keep my tower staffed, my spell research going, and my personal magic item creation going, then selling lesser magic items is a viable approach. If I have apprentices, then they can earn XP from my training, some of which they use to create potions and scrolls to pay for their apprenticeship! Most campaigns don't have an AFL/CIO... :) [/QUOTE]
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