Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Where do magic items come from?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 2440339" data-attributes="member: 9254"><p>First misconception. The DMG gives limits to the most expensive item that will be available. I haven't dug around it lately but I think many of the big items are not on it. </p><p></p><p></p><p></p><p>It's a fallacy that everything for sale has to be made locally. Temples at major cities may have a handful of powerful items provided by the most greatest priests in case of dire emergency. Where do the powerful priests live? Well, I guess it depends on their enemies. It could be a demiplane that is reached via Gate. </p><p></p><p>Same goes for archmages and super-druids. They tend to keep an abnormally low profile to minimize the odds of an enemy incinerating their allies. Mobility is the greatest defense. (Think Gandalf wandering around doing fireworks shows) </p><p></p><p></p><p></p><p>Legacy ("I'm an old mage unlikely to gain enough XP to get the life extending Epic feat..."), contingencies ("Crap, I can't cast anymore Wishes since it would drop me a level!"), and special events ("Becoming a lich will give me much power but my death will disrupt the magicks that augment my body...").</p><p></p><p></p><p></p><p>A classic question. "How do NPCs earn XP? And how fast?" NPCs earn XP same way everyone else does; overcoming challenges. They tend to be more social or political than physical. However 3.x isn't about killing, it's about overcoming adversity. Beating a local politician at his own game is a challenge worthy of XP. </p><p></p><p>How fast? Up to you. I generally give out ~4 levels/age category so that venerable NPCs will have double-digit levels. Some give out more, some less. My rule of thumb is that crafters can spend level x 10 XP/year on magic items without impinging on their advancement. It's not a whole lot (10th level caster = 100xp/year = 2500gp items) but does account for many things. </p><p></p><p>You may also want to look at the Eberron Artificer. I'm told it has interesting rules for crafters but I haven't examined it yet.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2440339, member: 9254"] First misconception. The DMG gives limits to the most expensive item that will be available. I haven't dug around it lately but I think many of the big items are not on it. It's a fallacy that everything for sale has to be made locally. Temples at major cities may have a handful of powerful items provided by the most greatest priests in case of dire emergency. Where do the powerful priests live? Well, I guess it depends on their enemies. It could be a demiplane that is reached via Gate. Same goes for archmages and super-druids. They tend to keep an abnormally low profile to minimize the odds of an enemy incinerating their allies. Mobility is the greatest defense. (Think Gandalf wandering around doing fireworks shows) Legacy ("I'm an old mage unlikely to gain enough XP to get the life extending Epic feat..."), contingencies ("Crap, I can't cast anymore Wishes since it would drop me a level!"), and special events ("Becoming a lich will give me much power but my death will disrupt the magicks that augment my body..."). A classic question. "How do NPCs earn XP? And how fast?" NPCs earn XP same way everyone else does; overcoming challenges. They tend to be more social or political than physical. However 3.x isn't about killing, it's about overcoming adversity. Beating a local politician at his own game is a challenge worthy of XP. How fast? Up to you. I generally give out ~4 levels/age category so that venerable NPCs will have double-digit levels. Some give out more, some less. My rule of thumb is that crafters can spend level x 10 XP/year on magic items without impinging on their advancement. It's not a whole lot (10th level caster = 100xp/year = 2500gp items) but does account for many things. You may also want to look at the Eberron Artificer. I'm told it has interesting rules for crafters but I haven't examined it yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where do magic items come from?
Top