Which kind of D&D content, created and published on Patreon, are you most likely to support?

Which would you give $ to a Patreon for?

  • Monsters

    Votes: 9 20.9%
  • Magic Items

    Votes: 3 7.0%
  • Spells

    Votes: 2 4.7%
  • Subclasses

    Votes: 6 14.0%
  • NPCs

    Votes: 7 16.3%
  • Dungeons/Adventures/Scenarios

    Votes: 31 72.1%
  • Other (Please Explain)

    Votes: 16 37.2%

  • Total voters
    43
  • Poll closed .

ParanoydStyle

Peace Among Worlds
Thread Body = Thread Title = Poll Question. I think I set it up so you can choose up to three: in any case I intended to. If you do make multiple choices and you would want one more than the others, please let me know which choice(s) is/are the priority.
 
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ccs

39th lv DM
Compilations of monsters & short, TSR era style adventures. Same thing I'd give WoTC $ for if they'd make 'em.
 

LordEntrails

Adventurer
I said Other, and only Other. Here's why I didn't/wouldn't pick the others.

- Monsters, their are so many out there that are good quality and free, why pay for more? i.e. 1d6 Adventures/Monster a Day has something like 400+ already that I've never had time to go through.
- Magic Items, maybe. Because I haven't yet come across any strong collections. But I'd be looking for a large set, not a handful.
- Spells, I'm a little leary of new spells. Most that I've seen are so poorly balanced that I'm generally not looking for spells to add to my campaigns.
- Subclasses, yea, make me think of 3.x/PF bloat. I've yet to see a character a player wanted to make that didn't fit in with existing stereotypes/classes. But then again, I'm kind of boring. Maybe players would be more interested in this?
- NPCs, random NPC? Yea, no thanks. Maybe, just maybe if their were collections of themed NPCs' (shopkeepers, bandits, mercenaries, guards, tavern patrons). But again I don't often seem to be searching for these. But,maybe.
- Adventures, (see below, but...) I don't need another campaign, and when I'm looking for a one-shot the odds of anything from one person fitting my need at the moment seem pretty slim.

Other, the only Patreon I have ever supported is Justin Alexander. And that's after years of reading his blogs and finding a great deal of value in them. I finally supported him when I came across his Dragon Heist Remix, and that his patreons have access to additional material.

A remix of a campaign/AP that I'm running is of great value to me. But then again, how many of those do I need since a campaign runs for months or years for me?
 

TwoSix

The hero you deserve
I support several 5e patreons, but they're all oriented around providing hard mechanical crunch. New classes, new subclasses, new races, new feats, new spells.
 

jayoungr

Adventurer
The only 5e patreon I support is en5ider. But I have considered supporting some creators of digital maps and similar assets, as I use Roll20 a lot.
 

Blue

Double sized Hobbit
What would help for me would be things to help when players go off the beaten path and I need to improv. So the type of thing I'd be looking for would be:

Collection of *interesting* encounters by terrain (including urban, sewer, ruins, crypt) and by level that I can toss in when I need a fight that I haven't prepped. By interesting, I don't mean "I picked some monsters and plopped them down on appropriate terrain", rather interesting terrain and hazards, outside factors, 3rd parties, other win conditions that predate Pokemon: "Gotta slaughter them all". Even interesting mixes of foes with quick tactics, things you wouldn't see. Preferable all of it done efficiently - encounters good for several terrain types with some reskinning or minor changes, notes for adjusting the difficulty, etc.

I'd want them packaged by Tier or something similar, so I can pick up a product for my campaign, picking up more as needed.

Another product would be a book of sidequests. Sidequest skeletons with hooks and stuff, maybe a page each. Things I can optionally fit in during other adventures. Perferably with several hooks so I can sprinkle them in multiple sessions.
 

Ristamar

Explorer
I voted "Other":

I currently do not donate to anyone via Patreon for any of the other options listed. That's not to say there aren't people putting out quality content. I simply don't have enough time to use the material I already own, and I have no need for digital content focused toward online play.

I have supported some RPG content on Kickstarter. I will occasionally purchase 3rd party books in print.

I'm more inclined to pay for entertainment or for tools I can use to create material or manage my own games. I've considered supporting The Glass Cannon Network to get access to their Patreon exclusive podcasts. I have an interest in using audio at the table, and I'm strongly considering subscribing to Syrinscape if/when I get a regular game up and running again. I'm also intrigued by some of the map making tools currently available (particularly WonderDraft).​
 
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Jer

Adventurer
Collection of *interesting* encounters by terrain (including urban, sewer, ruins, crypt) and by level that I can toss in when I need a fight that I haven't prepped. By interesting, I don't mean "I picked some monsters and plopped them down on appropriate terrain", rather interesting terrain and hazards, outside factors, 3rd parties, other win conditions that predate Pokemon: "Gotta slaughter them all". Even interesting mixes of foes with quick tactics, things you wouldn't see. Preferable all of it done efficiently - encounters good for several terrain types with some reskinning or minor changes, notes for adjusting the difficulty, etc.

I'd want them packaged by Tier or something similar, so I can pick up a product for my campaign, picking up more as needed.
There's a set of products for 13th Age called "Battle Scenes" which are basically something like this - 3-4 combat encounters that have been given a rough narrative to link them together if you want, but can also be broken apart and just used as single encounters. These include interesting terrain on the map, suggestions for win conditions that aren't just "kill them all", and narrative hooks that you can use as a springboard to link to other battle scenes in the book. There are options there for how you would change the encounter for different numbers of PCs in your party and/or a selection of levels within a tier (since 13A is more sensitive to character levels than 5e is). It's probably the single most useful set of game supplements that I've ever owned - I think I've gotten more use out of those 3 books in the past few years than I've gotten from any other supplement, mostly just filling in where I need encounters but occasionally spinning one of their narratives into a full adventure when I needed something to fill in (in fact, one of the bad guys who got away from one of those fill-in adventures has turned into a major thorn in their side as the campaign has gone on).

I would definitely be interested in a similar kind of idea designed for 5e.
 

vpuigdoller

Explorer
I only support adventures /settings and or maps. Have no need for monsters, magic items or spell I think the ones already in the official products are enough. To each their own i guess. =)
 

Blue

Double sized Hobbit
There's a set of products for 13th Age called "Battle Scenes" which are basically something like this - 3-4 combat encounters that have been given a rough narrative to link them together if you want, but can also be broken apart and just used as single encounters. These include interesting terrain on the map, suggestions for win conditions that aren't just "kill them all", and narrative hooks that you can use as a springboard to link to other battle scenes in the book. There are options there for how you would change the encounter for different numbers of PCs in your party and/or a selection of levels within a tier (since 13A is more sensitive to character levels than 5e is). It's probably the single most useful set of game supplements that I've ever owned - I think I've gotten more use out of those 3 books in the past few years than I've gotten from any other supplement, mostly just filling in where I need encounters but occasionally spinning one of their narratives into a full adventure when I needed something to fill in (in fact, one of the bad guys who got away from one of those fill-in adventures has turned into a major thorn in their side as the campaign has gone on).

I would definitely be interested in a similar kind of idea designed for 5e.
XP to anyone who brings out good examples from 13th Age, what a great system!

I wasn't thinking about Battle Scenes, but I should have been. Why haven't I bought these yet?

Yeah, 13th Age with only 10 levels is a bit more level sensitive, but on the flip side the monster charts by level make it simplicity to scale the numbers part of a foe up or down - I do it all the time when designing encounters.
 

Jer

Adventurer
Yeah, 13th Age with only 10 levels is a bit more level sensitive, but on the flip side the monster charts by level make it simplicity to scale the numbers part of a foe up or down - I do it all the time when designing encounters.
Oh yes - I will actually just have the table of stats next to me and adjust stats on the fly. I've even reached the point where I can improvise a new monster in 13A by using the stats on the table and some ideas of how its attacks should work. The scaling by level system works well, and if I screw up and make things too hard the Escalation Die mechanic ends up covering a lot of design sins too ;) I think it works even slicker than building creatures in 4e did tbh.

I keep trying to do something similar with 5e but the nature of encounter building in 5e makes it tougher to improvise monsters on the fly. I've been meaning to sit down and figure out how to get something that would work "well enough" but, eh, I have too many other projects...
 

Odysseus

Explorer
I voted Other.
Monsters. I don't really need more.
Magic Items. There is already more than I need out there.
Spells. I don't really need more.
Subclasses. No
NPC. No
Adventures. Maybe.
Other. Encounters would be something I'm interested in.
 

Umbran

Mod Squad
Staff member
My answer does not depend on the type of content in the way you've laid it out. In theory, I might pay for any of those kinds of content.

What would determine whether I'd pay for them is more in the qualities the content has than what mechanical kind of content it is.
 

ParanoydStyle

Peace Among Worlds
My answer does not depend on the type of content in the way you've laid it out. In theory, I might pay for any of those kinds of content.

What would determine whether I'd pay for them is more in the qualities the content has than what mechanical kind of content it is.
Can you elaborate on this?
 

Zardnaar

Hero
None, have more than enough splat to last to 6E.

Maybe shorter adventures or compilations of shorter adventures like the old Dungeon magazine.
 

LuisCarlos17f

Adventurer
There are enough monsters and magic item. I am not interested about subclasses.

I like PC races, racial/monster/template + racial paragon classes.

If I buy books, not only PDFs, I would rather in my language.

I want more classes, but theses can't be only a list of superpowers, but each one has to be an interesting concept, and with a fun gameplay.
 

vecna00

Explorer
I don't back a lot of Patreons, but I will usually only back creators that I know, who are making something that interests me. There's really no catch all category for that.
 

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