D&D 5E (2024) Which spells should level 11+ Artificers spam all the time?

Even though it doesn't stack, Aid isn't a bad spell to have available to spam anyway. Its multiple-target, ranged, healing.
Particularly if its just a minion (homunculus, familiar, tiny servant etc.) doing the spamming.

Only works once per person. Might use it twice maybe 3 you have 8-10 uses of your item.
 

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I like using Vortex Warp with the spell storing feature, so much fun to just teleport people around the battlefield, and it can help get a melee fighter in range of an enemy that likes to move around a lot or pull someone squishier/vulnerable out of range of an enemy bruiser.
 




To spell it out: I wasn't talking about stacking the increases to maximum hit points. Aid also increases current hit points each time you cast it.
Without 30 party members you probably wouldn't want to load it into an item that lets you cast it ten times a day though.

As one of your regular spells it's fine.
 


Possible, but vague. Can you only benefit from one cast of Cure Wounds? Can you only be damaged once by a Fireball?

The difference is those spells are instantaneous duration, the magic is not in effect after the spell is cast. It is the same reason you can't use Dispel Magic to "heal" someone damaged by the Fireball or to "unheal" someone cured by Cure Wounds.
 

For Artillerist, I'm fond of Dragons Breath with a non-fire element to complement the cannon. Its not as much boom as fireball, but it can be used with less risk to allies. It can be used on familiars (Magic action <> attack)

Since it fits in the SSI, it can be used pretty widely. Nothing like your two front-liners and a bat-familiar starting a combat by breathing an array of elements. If you've got an archer or other non-caster, let them maintain concentration.

The GM was very cross when we rescued a wagon load of slaves-to-be and my artificer had them take turns using the SSI to cast DB on several PCs before hiding behind the wagon.

Though I agree Aid is great one to spam with SSI, especially with familiars, steeds, and constructs around. Its "only" 5hp, but since it raises hp max, those can be recovered during short rests, by potions, healing checks, etc.
 


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