Who are the BBEGs of your World?

Nyaricus

First Post
This is an attempt to revive that amazing thread with all those great ideas from awhile ago.

So, who are the major movers and shakers in your cmapaign setting, both current, past and future? Mighty Dragons? Hordes of undead? Evil-hearted warlords? Lurking Illithids? Who are the Big Bad Evil Guys of your world?

if anyone can find a cached version of this thread, that would be great :)
 

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Right now in my high level 16th level campaign, I've got essentially 3 groups working not necessarily together, but respecting each others goals, at least for now.

The Dimwalt Scramasax is a group of outcast necromancers lead by a lich. Or at least that's what the wizard who was overthrown by the "lich" thinks. Certainly the lich template was used, but then I added the 5 level Incantifier prestige class from the recent Dragon with the Lady of Pain on the cover.

Then we have the Cult of the Crippling Gaze. Or the Great Crippling Gaze. Otherwise known as Shax, from Armies of the Abyss. Basically started as a secret society for disaffected nobles, and was corrupted into a cult of psycho murderers. They are mortal followers of Shax the demon lord, who himself may or may not report to "the Old Ones".

The "Old Ones" originally were the Slarecians from Scarred Lands. That was a previous campaign and now the old ones are a combination of devil/demon/Cthulhuesqe type entities. If I had the Lords of Madness book I'd use it for the flavor and crunch, but I simply add a mind flayer here or there and the party gets the idea that the old ones are involved.

The Old Ones enforce a peace between the devils and demons, (there is no Blood War, except when demon tries to enter Hell or vice versa, then all bets are off). Yugoloths are mercenaries also used by the Old Ones.

Together these groups have taken over a celestial fortress that the players know nothing about, for the time being, but is essential for continued life, (it guards one of the life sustaining resources most beings require).
 

My last campaign, the BBEGs were former PCs. The campaign before had ended in a twist. The PCs were protecting a young girl reborn every 1000 years. The city they were in was absorbed by the Mists and the young girl's sacrifice would ensure the city returned to its rightful place. This was a cyclical event. A group of guardians would have to protect her (a la the PCs) while she secured a few key items and then went to a particular place in the city for a final battle (for that cycle) with whoever it was who had led to the city slipping into the Mists. This, of course, would require her life to complete.

Only this past time, she decided she was tired of the being reborn every 1000 years cycle. Instead, she decided she would just defeat the BBEG in charge, but instead of sacrificing herself, she'd take what she had learned after a few cycles and seek godhood. She ended up turning some of her guardians against the rest as the campaign ended. So the next campaign began after she had cut a deal with the Land to enter a new world (Faerun) and her and her three remaining guardians were questing to bring about her ascension and the absorption of more land into the Mists.
 



Synnoch the Black Flame, a lich with a fondness for necromancy and fire magics, responsible for the destruction of a dwarven hold from which one of the characters (a dwarven necromancer) hailed.

Kyanus the Pale, Synnochs favored pupil and mentor of the aforementioned PC.

Of course these guys are so far up the line in the campaign that they have not been seen in actual play. Of course Kyanus was known to the one PC via backstory and during the final session of my first story arc, it was revealed that he indeed served Synnoch (who the character also knew to have been responsible for the destruction of his home- and teh death of a lot of dwarves).

Bad guys thet the PCs actually met included...

1) A goblin wolfrider who referred to himself as Prince Mon. I had really hoped he would have lived to have become a recurring villain, but alas he was killed by action points early on.

2) Kingmaker, an elderly orc who had been responsible for putting a succession of younger, stronger, dumber orcs in charge of his tribe. The PCs faced him in the final battle of the first story arc. He was ultimately subdued and is imprisoned in a city in the Silver Marches where the PCs are based (of course the name escapes me without referring to my books or campaign notes). He's being kept alive because it's believed (rightly) that he has information about humanoid alliances in the Silver Marches. I think I'll probably have him escape sometime during the second story arc and implicate the (well-known and generally liked)orcish father of one of the PCs in said escape.
 

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