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RPG Evolution: Who Knows Better, a Player or Their Character?
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<blockquote data-quote="FrozenNorth" data-source="post: 8566438" data-attributes="member: 7020832"><p>But I do get use from high Int, high Wis and high Cha. A wizard or cleric uses their sky-high main stat for their attacks and their skills, while the Barbarian needs to invest in Str, Dex and Con, leaving very little room for any mental skills.</p><p></p><p>Suppose a party with a Barbarian and a Bard. The Barbarian needs to invest in Str, Dex and Con, leaving few points for mental stats. So which is more unfair, the fact that the Barbarian is on occasion permitted to interact with NPCs and the DM does not call for a roll, or the fact that the Barbarian is shut out from the entire social pillar and the part of the exploration pillar dealing with puzzles?</p><p></p><p>To me, the approach that shuts out a player from a large part of the game is more unfair.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8566438, member: 7020832"] But I do get use from high Int, high Wis and high Cha. A wizard or cleric uses their sky-high main stat for their attacks and their skills, while the Barbarian needs to invest in Str, Dex and Con, leaving very little room for any mental skills. Suppose a party with a Barbarian and a Bard. The Barbarian needs to invest in Str, Dex and Con, leaving few points for mental stats. So which is more unfair, the fact that the Barbarian is on occasion permitted to interact with NPCs and the DM does not call for a roll, or the fact that the Barbarian is shut out from the entire social pillar and the part of the exploration pillar dealing with puzzles? To me, the approach that shuts out a player from a large part of the game is more unfair. [/QUOTE]
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