Who Likes Kobolds?

chronoplasm

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Kobold Swarm Level 1 Brute
Large Natural Humanoid (swarm)
Initiative +1, Senses Perception +0; darkvision
Swarm Attack Aura 1; the kobold swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 28; Bloodied 14
AC 13; Fortitude 14, Reflex 15, Will 12, see also trap sense.
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks.
Speed 6

  • Shifty
  • Trap Sense
  • Mob Attack
  • Spear (standard, at-will). Weapon. +6 vs. AC; 1d8 damage, see also mob attack.
Alignment Evil Languages Common, Draconic
Skills Stealth +4, Thievery +4
Str 15, Dex 17, Wis 10
Con 12,Int 6,Cha 8
Equipment:
8 Spears


Giant Pangolin
Level 1 Brute
Medium Natural Beast (mount)
Initiative 1 Senses Perception +1
HP 30, Bloodied 15
AC 17, Fortitude 13, Reflex 11, Will 12
Speed 4, burrow 2

  • Claw (standard, at-will)
    +4 vs. AC, 2d6+3 damage.
  • Sticky Tongue (standard, at-will)
    Reach 10; +2 vs. Reflex; 1d6+3 damage and the target is grabbed.
  • Tank. Mount
    The giant pangolin grants its rider +2 AC.
Alignment neutral Languages -
Str 14, Dex 8, Wis 10
Con 14, Int 8, Cha 8


Kobold Dragoon Level 3 Soldier (leader)
Small natural humanoid
Initiative 4 Senses Perception +4; darkvision
HP 40; Bloodied 20
AC 19, Fortitude 14, Reflex 16, Will 16, see also trap sense
Speed 6

  • Spear. Weapon
    +7 vs. AC; 1d8 damage
  • Dragon Breath (standard, encounter).
    Close blast 3; +6 vs. Fortitude, 1d10+3 damage of a chosen type (based on the dragon served). Miss: Half damage.
  • Incite Faith (minor; encounter)
    Close burst 10; kobold allies in the burst gain 5 temporary hit points and shift 1 square.
  • Shifty
  • Trap Sense
  • Shifty Rider
    The kobold dragoon grants its mount Shifty.
Alignment Evil Languages Common, Draconic
Skills Stealth +10; Thievery +10
Str 14, Dex 13, Wis 12
Con 12, Int 9, Cha 10
Equipment scale armor, spear
 

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Who doesn't love Kobolds? These are very cool additons to the kobold collection...now if some publisher could make an all kobold monster manual....
 


Thanks guys!

I was actually thinking of doing arboreal kobolds that dig their tunnels through the trunks of giant trees.
I had an idea for some new racial feats to offer PC kobolds:

Claws of Climbing
Prerequisite: Kobold, Dexterity +15
Benefit: You have climb speed 3 and your unarmed attacks count as light blades with +3 to attacks.

Claws of Burrowing

Prerequisite: Kobold, Constitution +15
Benefit: You have burrow speed 3 and your unarmed attacks count as light blades that deal d6 damage.

Improved Claws of Climbing

Prerequisite: Kobold, Claws of Climbing, Dexterity +17
Benefit: You have climb speed 6 and your unarmed attacks count as light blades with +6 to attacks. You can shift while burrowing.

Improved Claws of Burrowing
Prerequisite: Kobold, Claws of Burrowing, Consitution +17
Benefit: You have burrow speed 6 and your unarmed attacks count as light blades that deal 2d4 damage. You can shift while burrowing.
 

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