Whizbang Dustyboots
Gnometown Hero
Matt Mercer, catching strays on ENWorld as always.Also, let's remember that Appendix N isn't exactly full of shopping adventures, but that doesn't have any effect on how much shopping is a part of D&D.
Well, there's shopping and there's shopping.If you have an RPG where players get to explore the Star Wars universe and there are no fun sci fi gadgets in it, you've really managed to drop the ball somewhere. The question of whether players get to buy it or have to quest for it is just another debate over agency.
Maybe for OT era Star Wars, and Outer Rim adventures generally, shopping should consist of a randomly generated table of what's available and haggling is a key part of acquiring it.
Actually walking into a shop and them having everything, with a clearly marked price, and being able to buy it with credits and then leave, should probably be a luxury reserved for the central worlds which are also much more under the eye of the local government, which would be trouble for all sorts of Star Wars characters.








