GlassJaw
Hero
I started a thread about a week ago (capturing the feel of a big city) and I really liked some of the ideas, especially the ones about having the players come up with names, etc for people they meet.
I thought about this and wondered how it would be to take it one step further. Since fleshing out an entire city is virtually impossible, names and characteristics of people and places need to be generated on the fly at times.
So my thought is whenever a situation arises in the game where the players want to go to a place or interact with an NPC the GM hasn't created beforehand, the players can play "Whose Line Is it Anyway?". For those unfamiliar with the show, a host sets up a a very basic scene and the audience will yell out specifics about the scene. The actors then have to improv the scene based on the criteria. For example, the host could say the scene is a newscast and ask the audience what the story is. The audience could then yell out "Man Bites Dog" or something like that.
In this case, the players can take turns (or just shout out ideas) coming up with a name of a person they meet or place they go, some character or personality traits, quick physical descriptions, or other interesting facts that flesh out the encounter.
The GM can then take these ideas and write them down (especially if there is a laptop handy) and begin to create a database of people and places the characters encounter in the city. Over time, the city begins to take shape and the players will begin to identify with the city itself. The databse could easily be the springboard for new adventures as well.
This practice could slow down the game at times but I think the benefits outweigh the negatives. To speed things up, the GM could even create a "Madlibs"-esque template for people and places. The GM could ask for a couple of adjectives describing physical appearance and personality, etc.
Thoughts? Comments? Opinions?
I thought about this and wondered how it would be to take it one step further. Since fleshing out an entire city is virtually impossible, names and characteristics of people and places need to be generated on the fly at times.
So my thought is whenever a situation arises in the game where the players want to go to a place or interact with an NPC the GM hasn't created beforehand, the players can play "Whose Line Is it Anyway?". For those unfamiliar with the show, a host sets up a a very basic scene and the audience will yell out specifics about the scene. The actors then have to improv the scene based on the criteria. For example, the host could say the scene is a newscast and ask the audience what the story is. The audience could then yell out "Man Bites Dog" or something like that.
In this case, the players can take turns (or just shout out ideas) coming up with a name of a person they meet or place they go, some character or personality traits, quick physical descriptions, or other interesting facts that flesh out the encounter.
The GM can then take these ideas and write them down (especially if there is a laptop handy) and begin to create a database of people and places the characters encounter in the city. Over time, the city begins to take shape and the players will begin to identify with the city itself. The databse could easily be the springboard for new adventures as well.
This practice could slow down the game at times but I think the benefits outweigh the negatives. To speed things up, the GM could even create a "Madlibs"-esque template for people and places. The GM could ask for a couple of adjectives describing physical appearance and personality, etc.
Thoughts? Comments? Opinions?