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Why do I alwaus get one player......
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<blockquote data-quote="Ellie_the_Elf" data-source="post: 2436985" data-attributes="member: 17018"><p>......who insists on playing a completely inappropriate character for the campaign I'm running?</p><p></p><p>In my last campaign, we were just starting a big mostly dungeon adventure, and one PC got killed. He decided to make a new character, and chose a rogue. Fair enough since the party didn't have one- until they get to their first locked door, which he fails to open after numerous attempts- Why? 'Oh, I'm a wilderness-based rogue. I didn't put points into open lock or disable device' When he knew they were going to be dungeon crawling for at least 5 or so levels!?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Now we're starting a new campaign. It's linked to our previous campaign in that a couple of Lathander worshipping NPCs from the old campaign are starting an organisation to basically search for their church's lost artifacts and battle the Shades and followers of Shar.</p><p></p><p>So I start talking to my players about character creation. One paladin of Lathander- no problem. One rogue, devout follower of Selune -fits fine, since Selune's worshippers tend to be very anti-Shar, one cleric/rogue of Oghma -also fits, because of the whole searching for lost knowledge angle. Then we get to player 4....</p><p></p><p>'I think I'll play a necromancer. I'll raise lots of undead and get them to fight for me. Will you let me be evil if I promise not to attack the other PCs' (paraphrased a bit, but that was pretty much the gist of it)</p><p></p><p>So you plan on joining an organisation, run basically by the church of Lathander- who really hates undead. Not only that, but you know you'll be adventuring with a paladin. And you see no problem with playing an evil character who's creating undead left and right?!? <bangs head against table></p><p></p><p>(For the record, he's been told no undead-raising necromancers, and is now considering a different type of wizard)</p><p></p><p>I always try really hard to talk to the players about the type of game I'm planning and make sure it's one that they'll want to play. For the most part, I have great players, who give me a lot of input into what they'd like to do and where they'd like to take their PC. But I always seem to get one who says he/she likes the sound of the campaign, then wants to make a character that's completely unsuitable.</p><p></p><p>Does anyone else have a group that does this, or are my players just on a mission to drive me insane? </p><p></p><p>Ellie</p></blockquote><p></p>
[QUOTE="Ellie_the_Elf, post: 2436985, member: 17018"] ......who insists on playing a completely inappropriate character for the campaign I'm running? In my last campaign, we were just starting a big mostly dungeon adventure, and one PC got killed. He decided to make a new character, and chose a rogue. Fair enough since the party didn't have one- until they get to their first locked door, which he fails to open after numerous attempts- Why? 'Oh, I'm a wilderness-based rogue. I didn't put points into open lock or disable device' When he knew they were going to be dungeon crawling for at least 5 or so levels!?! :eek: Now we're starting a new campaign. It's linked to our previous campaign in that a couple of Lathander worshipping NPCs from the old campaign are starting an organisation to basically search for their church's lost artifacts and battle the Shades and followers of Shar. So I start talking to my players about character creation. One paladin of Lathander- no problem. One rogue, devout follower of Selune -fits fine, since Selune's worshippers tend to be very anti-Shar, one cleric/rogue of Oghma -also fits, because of the whole searching for lost knowledge angle. Then we get to player 4.... 'I think I'll play a necromancer. I'll raise lots of undead and get them to fight for me. Will you let me be evil if I promise not to attack the other PCs' (paraphrased a bit, but that was pretty much the gist of it) So you plan on joining an organisation, run basically by the church of Lathander- who really hates undead. Not only that, but you know you'll be adventuring with a paladin. And you see no problem with playing an evil character who's creating undead left and right?!? <bangs head against table> (For the record, he's been told no undead-raising necromancers, and is now considering a different type of wizard) I always try really hard to talk to the players about the type of game I'm planning and make sure it's one that they'll want to play. For the most part, I have great players, who give me a lot of input into what they'd like to do and where they'd like to take their PC. But I always seem to get one who says he/she likes the sound of the campaign, then wants to make a character that's completely unsuitable. Does anyone else have a group that does this, or are my players just on a mission to drive me insane? Ellie [/QUOTE]
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