Whizbang Dustyboots
Gnometown Hero
Like a lot of DMs, I find that evil cultists are a pretty good intelligent villain to use in RPGs: "This guy is trying to summon Orcus to destroy your hometown! You are completely justified in stabbing him!"
For most cultists, it's a pretty miserable life, wearing hooded robes and hanging around in sewers and caves, neither of which are great robe-wearing places. Sure, you get access to those neat wavy-bladed daggers, but what's the appeal otherwise?
Without this getting too real world (and therefore very depressing), what's in it for the cultists?
For most cultists, it's a pretty miserable life, wearing hooded robes and hanging around in sewers and caves, neither of which are great robe-wearing places. Sure, you get access to those neat wavy-bladed daggers, but what's the appeal otherwise?
Without this getting too real world (and therefore very depressing), what's in it for the cultists?
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