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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do Sorcerers have to take a full round action to use a metamagic rod?
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<blockquote data-quote="Corsair" data-source="post: 3206306" data-attributes="member: 23477"><p>That's about as accurate as I can figure.</p><p></p><p>Let's see... </p><p></p><p>Wizards: Get bonus feats, get spell levels earlier, can nearly match the sorcerer in slots if they choose to specialize, can learn as many spells as they want, and learn new spells easily as you add more supplements to the game. (Specialists get even more ridiculous benefits with CompMage PrC and feats)</p><p></p><p>Druids/Clerics: Get spell levels earlier, get class abilities and/or better HD, saves, BAB, and adding new supplements instantly increases known spells.</p><p></p><p>Psions: Get bonus feats, get powers earlier, can take variable energy-type powers (Energy Ball instead of "Fireball", etc). This is the ONLY class that has any drawbacks compared to sorcerer, the need to pay for augmentation. Many more known powers than sorcerers get spells though (especially considering the versatility of energy powers and the like)</p><p></p><p>Warmages/Beguilers/Dread Necromancers: These classes make any "theme" sorcerer a complete joke. Want to play an illusionist or enchantress type? Beguiler, and wear armor doing it! With skills! Did you want to play sorcerer just to blast things over and over? Why bother when you can be a warmage! Fancy playing a spontaneous casting necromancer type? Again, who needs sorcerers!</p><p></p><p>-------</p><p></p><p>But yeah, god forbid the sorcerer be able to use quicken spell.</p></blockquote><p></p>
[QUOTE="Corsair, post: 3206306, member: 23477"] That's about as accurate as I can figure. Let's see... Wizards: Get bonus feats, get spell levels earlier, can nearly match the sorcerer in slots if they choose to specialize, can learn as many spells as they want, and learn new spells easily as you add more supplements to the game. (Specialists get even more ridiculous benefits with CompMage PrC and feats) Druids/Clerics: Get spell levels earlier, get class abilities and/or better HD, saves, BAB, and adding new supplements instantly increases known spells. Psions: Get bonus feats, get powers earlier, can take variable energy-type powers (Energy Ball instead of "Fireball", etc). This is the ONLY class that has any drawbacks compared to sorcerer, the need to pay for augmentation. Many more known powers than sorcerers get spells though (especially considering the versatility of energy powers and the like) Warmages/Beguilers/Dread Necromancers: These classes make any "theme" sorcerer a complete joke. Want to play an illusionist or enchantress type? Beguiler, and wear armor doing it! With skills! Did you want to play sorcerer just to blast things over and over? Why bother when you can be a warmage! Fancy playing a spontaneous casting necromancer type? Again, who needs sorcerers! ------- But yeah, god forbid the sorcerer be able to use quicken spell. [/QUOTE]
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Community
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Why do Sorcerers have to take a full round action to use a metamagic rod?
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