I actually quite dislike running adventures as is, and for my GMing style, it's actually a lot more work to do so than to just do my own stuff. Plus, the results aren't usually as good anyway.
But I still like getting them, reading them, and occasionally stealing interesting ideas, locations, or characters.
The exception to that is Dark•Matter's excellent "Exit 23" adventure, from the old Alternity sourcebook. I've run that one several times, usually as a con one-shot, and I think it's a lot of fun.
Also, I don't particularly mind playing adventures. It's not my favorite, but with a good GM, it can be a satisfying experience. We did Age of Worms all the way through, and we're doing Rise of the Runelords right now, and both have been, for the most part, reasonably fun.