Seriously? A lot like the post where I wrote about quite a few ways it was structurally importance to the table dynamica of past editions and current absence from the 5e the other day in this thread. Rehashing that from the square one focused on only a single thread of the tapestry as you singled out seems unproductive when said post was literally being quoted in 52 on the same page as your post asking about it.What would mechanical support for tension against greed look like? Bringing back the wealth tables from 3e and letting players know their characters are expected to have X amounts of Stuff by level Y? Making long rests longer?
@Willie the Duck I placed the blame on 5e and ignored 4e for that because adeu is so incredibly different from attrition across adventuring day that it presents unique concerns hard to compare.






