Brotton Goodfellow
Adventurer
I don’t fully agree with your sentiment that the gm is life support for the game. Tinkering with the mechanics to get a desired effect (in this case frightening the players) is a time honoured tradition in the hobby. Being creative and imaginative is also kind of a big part of the hobby. So if I, as the DM, have to think beyond what’s on a monster stat block to make it frightening, that’s the juice for me.Snipping the bit of my post about how something relies on using the gm as life support for what mechanics should be carrying in order to ask how the gm could choose to serve as life support for the missing mechanics is an odd choice.
Besides I don’t think a stat block alone can make a creature or encounter frightening. That’s been my point. I can find plenty of “scary” monsters in 5e, with all sorts of nasty attacks and abilities, but if I don’t put a little extra creativity into it, it can (will) fall flat with players just as much as giant ants can.
There are better systems that deliver on fear for sure (Trophy Gold is an excellent example). In my opinion 5e/5.5e isn’t directly a horror genre game, but, as I’ve experienced, with some creativity it can absolutely be one.






