Why The Niches?

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First Post
What's with the preponderance of niches lately?

Storytelling
Role Playing
Oldschool
Newschool
Gamist
Simmulationist
Narrativist
Sandbox
True D&D


Just to name a few.

Why the need to place everything into a narrower and narrower niche? What benefit does it serve really? In my opinion it only serves to hinder creativity, and promote arguments.
 

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Why the need to place everything into a narrower and narrower niche? What benefit does it serve really? In my opinion it only serves to hinder creativity, and promote arguments.

I would identify it as group within a group. We all have different tastes and styles and therefore associate labels to those differerent tastes and styles.

It can become argumentative though when one person believe that X niche is better than everyone else's. I, however, do like reading other gamer's perspectives and styles as I think that no matter how different their tastes or styles are from mine, I can learn from their experience on something down the road. My example is the sandbox style campaign. It's good to read how some DM's discussed the challenges, headaches, likes, and dislikes about it. It framed an overview for me, as a DM, of how I will plan to approach this style in my next campaign.

Of course, some people are going to disagree with me, and that's all good too.

Happy Gaming!
 

I thought you were going to be talking about the 4E "roles" like defender, striker, lurker, baker, candlestick maker, etc. And I was gonna agree with you. Sometimes Paladin Boy just wants to toss a fireball! Is that so wrong??
 


Because codifying areas of contention (and agreement!) helps us find other players with similar tastes and avoid those whose tastes are irreconcilably opposed? Barring that, to choose a game that emphasizes areas of consensus rather than one that emphasizes areas of contention.

Certainly that was the hope of early RPG theorists who started to codify this stuff, and by and large I think it's a noble (if often misunderstood, and misused) endeavor.

These categories give you metrics to measure systems, players and campaigns by when you're trying to determine if you'll enjoy them or not. This helps you to find a group, GM, game, adventure series, specific character concept - whatever - that suits you best and will make your gaming better.

If you DON'T know what you enjoy - if your gaming is unexamined - you'll not only be less likely to stumble across a game that well suits your preferences, there's at least a decent chance you could end up dragging down other players by persisting with a game or game element you don't much like.

Obviously, categorization can be (and, inevitably, IS) misused in discussion. A preference can be turned into a slur: Gamism becomes "being a power gamer;" storytelling and the author stance become "not roleplaying." In fact, "not roleplaying" is something that can be thrown from virtually any direction IN virtually any direction, because there will ALWAYS be an RPG that supports a given stance or agenda and its existence can be used to justify that stance or agenda as Real Roleplaying.

Even then, though, it's arguably better to be able to parse a post "Power gamers aren't roleplaying!!11" as "I am not a Gamist and do not understand or appreciate or facilitate the Gamist agenda at my table." The statements are essentially identical in content, but one is an attack and the other is a statement of fact.
 


The niches exist because there simply are delineations between different play styles and rule sets. AD&D!=4e except that they share the "D&D" moniker and the names (but not the actual functionality of) some game mechanics.

If I say "I play D&D, let's play D&D" and you break out the 4e rules, assuming that that's what I meant, there will be some confusion.

On the other hand if I say "I play vintage D&D" or "I play 1st edition AD&D" or even...sigh "I play old school D&D" the clarity is right there.

Even if it's not immediately clear, the demarcation calls for clarification, rather than an assumption that an undesired rule revision will be used by either participant.

 

Even then, though, it's arguably better to be able to parse a post "Power gamers aren't roleplaying!!11" as "I am not a Gamist and do not understand or appreciate or facilitate the Gamist agenda at my table." The statements are essentially identical in content, but one is an attack and the other is a statement of fact.

I still don't see the benefit. All I see is a way to isolate oneself from ever possibly experiencing something they might enjoy, or from creating something that might be awesome, except for the fact that you deliberately scratched good ideas because they didn't fit the niche.

Just seems to me that any possible benefit is nullified by the drawbacks.
 


The niches exist because there simply are delineations between different play styles and rule sets. AD&D!=4e except that they share the "D&D" moniker and the names (but not the actual functionality of) some game mechanics.

If I say "I play D&D, let's play D&D" and you break out the 4e rules, assuming that that's what I meant, there will be some confusion.

On the other hand if I say "I play vintage D&D" or "I play 1st edition AD&D" or even...sigh "I play old school D&D" the clarity is right there.

Even if it's not immediately clear, the demarcation calls for clarification, rather than an assumption that an undesired rule revision will be used by either participant.


If you say so. I guess I've just never had this issue. Ever.
 

As has already been mentioned, it allows a guage for style of play. If I'm looking for a game and I find a group that plays high magic I know I want to avoid that group. And no, this doesn't isolate me from something I might enjoy. I've been playing long enough that I know exactly what kind of campaign I like. I like my haflings plump, my magic rare and mysterious, and my heroes human (as in not Superman.) That's why I know I like E6, I don't have to worry about massive amounts of magic flying around when fireball is the height of spellcasting.

If you like playing a 30th level half-dragon wizard/monk riding a flying pony more power to you, just don't tell me I'm missing out because I don't.
 

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