Wicked Flames L23 Warden Encounter power

Istar

First Post
This power is quite interesting, but I am not sure how it works.

"While the zone remains you can make this attack"

Opportunity Attack.
Trigger: an enemy enters the zone or starts its turn there.

Make an attack.

What on earth does this mean.
Does it mean you can make an "Opportunity Attack" on every single enemy who activates it ????

It lasts till end of next turn.

Its a bit of a bizzare power, as effectively the Warden is removed from play for the 2 rounds and cannot be attacked.

So looks like a bit of good fun maybe at the start of an encounter raiding into enemy territory ahead of the rest of the party.

But if its just one attack per turn then its no good.
 

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This power is quite interesting, but I am not sure how it works.

"While the zone remains you can make this attack"

Opportunity Attack.
Trigger: an enemy enters the zone or starts its turn there.

Make an attack.

What on earth does this mean.
Does it mean you can make an "Opportunity Attack" on every single enemy who activates it ????

Yes. You turn into a ravenous flame (which removes you from play) which then attacks each enemy that (a) starts in the zone or (b) moves into the zone.

Its a bit of a bizzare power, as effectively the Warden is removed from play for the 2 rounds and cannot be attacked.

Basically, you give up 2 turns to attack everyone with a close burst 3... and then anyone who enters that area as well.
 

Its a minor action so do it at end of your turn and its really only 1 turn you loose your normal attack and role as tank.

Plus its a huge burst 5 area.

And the damage is pretty good at 3D10, and I think you slide them as well.

But I guess you dont get to add any modifiers to the damage.
 

Its a minor action so do it at end of your turn and its really only 1 turn you loose your normal attack and role as tank.

Plus its a huge burst 5 area.

And the damage is pretty good at 3D10, and I think you slide them as well.

But I guess you dont get to add any modifiers to the damage.

Why wouldn't you? It's already incorporating strength mod, and it's a damage roll.

As for the usefulness of this power, keep in mind that it runs on an Opportunity Action; this means you can trigger it per turn, not per round. So every enemy's turn you'll have a chance to trigger it, and again if you have a controller who can drag enemies into it. With the right party tactics, this power is pretty vicious, even if it does remove you from play and leave your marks free to do as they please (they're still at -2, so it's not the end of the world). It's absurdly accurate and you're making a lot more attack rolls than you would with standard turn orders. The value of off-turn attacks shouldn't be underestimated.
 

Dont you need "Weapon" keyword to add in stuff like weapon bonus's, weapon feats and such ?

Would this do anything on crits ?

And if at Epic you crit on 19-20 would that apply.
ie. Goliath power of 2 times mod damage on a crit.

The Burst 5 area is huge and if an enemy just has to start his turn there, then you are basically attacking every one.

I can see it being quite funny if you charge ahead into a room ahead of the party with 2 move action and then let this loose.

2 rounds of attacking enemies while they do nothing, then set the party to arrive in 2 rounds time, you could even re-appear and then second wind if you thought a lot of heat - excuese the pun - was coming your way.

Or activate Stoneblessed Threatening Reach to have another round of free attacks at enemy.
 

Weapon feats, sure, but there's plenty of ways to get damage bonuses that don't involve the weapon you're using.

As for crits, you wouldn't get crit dice/effects off your weapon, but you would definitely get all other critical effects like Devastating Critical or extended crit ranges.
 

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