Reynard
aka Ian Eller
I just finished the season of Widow's Bay on Apple+ [no spoilers!] and it was legitimately the first horror thing that made me think "wow, that would make a great horror RPG campaign." Specifically, a campaign that was kind of episodic but with a through line, as opposed to a specific singular plot as an adventure (even if long).
I don't have much experience running or playing in horror campaigns. I have played in horror one shots and con games, and run a couple, but usually if I run a "horror" campaign, it's really just action with a dark esthetic: Deadlands, Angel or zombie stuff. The thing Widow's Bay does with episodes built around specific horror subgenres all linked to the core conceit is really great.
Have you ever run a successful horror campaign that was more episodic than serial? How did it go? What system?
If you have seen Widow's Bay, what system would you use to run a campaign like that?
Again, let's try not to spoil Widow's Bay for those that have not seen or finished it yet. Please use spoiler blocks.
I don't have much experience running or playing in horror campaigns. I have played in horror one shots and con games, and run a couple, but usually if I run a "horror" campaign, it's really just action with a dark esthetic: Deadlands, Angel or zombie stuff. The thing Widow's Bay does with episodes built around specific horror subgenres all linked to the core conceit is really great.
Have you ever run a successful horror campaign that was more episodic than serial? How did it go? What system?
If you have seen Widow's Bay, what system would you use to run a campaign like that?
Again, let's try not to spoil Widow's Bay for those that have not seen or finished it yet. Please use spoiler blocks.






