Reynard
aka Ian Eller
Which is why I think pushing the kind of psych horror we see in WB might work better. Asking players to make THOSE choices will affect them, not just the charactersAnd, to follow this on into the central topic of the thread, this is why horror is difficult in TTRPGs. Inducing an actual fear reaction in players - who are archetypically sitting around a well-lit dining room table with dice, snacks, with enough times between turns to futz on their smartphones - is hard. Maintaining fear over the course of a session, or a campaign, is even harder.
Not impossible, but harder.






