Not convinced about this.
Getting up on low hp usually leads to going straight back down again.
Making your save with Strength of the Grave gives you more hit points than the 1 hit point per level Drconic ability gives.
If I am a 13th level Sorcerer and the next attack is going to eliminate the 18 extra hit points that I get from Strength of the Grave, then it would also eliminate the 13 extra hit points the Draconic Sorcerer has to begin with.
Further Strength of the Grave works against a 0hp floor which limits the damage you take, this compounds your "daily ration" of hit points. If my 13th level Shadow Sorcerer has 2 hit points left and take 10 damage I get an easy save to get back to 18 hps left. My 13th level Draconic Sorcerer loses 10 hit points and has 5 hps left.
The save is the only downside but with Lucky, Inspiration, ways to recharge inspiration and the Mage Slayer feat it is going to be very rare you miss it unless it is really high damage, in which case Mage Slayer will still succeed and those extra Draconic hit points are probably not going to matter anyway.
If you reach level 18 at all, it's only going to be for a tiny fraction of the game.
Sure but we are comparing the subclasses across all levels from 3 to 20 aren't we? This is a huge increase in duribility, essentially doubling hit points when you need them. Further if we are only talking about going to level 10 then there are not as many extra hit points Draconic Sorcerer is providing.
I agree that draconic is fairly meh unless you are playing solo though. If you really want better AC or hp you can get that with your species choice. And damage focus aint great for a caster.
I agree that damage focus is not great for a caster, I just don't agree that Draconic Sorcerer is close to the other two I mentioned when it comes to survivability. I actually think the distance between Draconic and Shadow/Divine in this respect is greater than the Distance between Draconic and the others. Also FWIW Hex Blade is pretty competitive with Draconic Sorcerer for survivability if built for that (but still not with the other two).
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