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Will the inclusion of the option of DoaM cause you to not buy 5e.
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<blockquote data-quote="Ahnehnois" data-source="post: 6267557" data-attributes="member: 17106"><p>Yes. The weapon strike is ostensibly the product of skill and effort. For most people who have gotten used to the d20 approach, the numerical bonus represents the skill learned over time, and the d20 roll represents the qualities of this particular instance of using it. Collectively, the attack roll represents how good of a job the character did on this particular attack, and is then compared to the AC which represents how hard it was to accomplish anything with the attack, and a success/failure decision is made. Depriving the attack roll of its meaning thus deprives the attack of its meaning.</p><p></p><p>Conversely, a spell is not the product of the character's skill or effort, but of some external and mysterious force. The excitement of playing a magical character derives from having mastered this force, not from the character's own qualities, so engaging the mechanics that represent the character's relationship with the source of his power (perhaps things like spell lists and slots or saving throws) is sufficient to create the consequential emotional response.</p><p></p><p>That being said, I would add that playing a spellcaster is arguably not as exciting as playing a warrior, and the people who do the latter are often the ones who gain visceral satisfaction from die rolls, whereas the caster players are more likely to be detached, tactical thinkers who derive satisfaction from having mastered their spell list over time rather than from rolling one lucky crit.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6267557, member: 17106"] Yes. The weapon strike is ostensibly the product of skill and effort. For most people who have gotten used to the d20 approach, the numerical bonus represents the skill learned over time, and the d20 roll represents the qualities of this particular instance of using it. Collectively, the attack roll represents how good of a job the character did on this particular attack, and is then compared to the AC which represents how hard it was to accomplish anything with the attack, and a success/failure decision is made. Depriving the attack roll of its meaning thus deprives the attack of its meaning. Conversely, a spell is not the product of the character's skill or effort, but of some external and mysterious force. The excitement of playing a magical character derives from having mastered this force, not from the character's own qualities, so engaging the mechanics that represent the character's relationship with the source of his power (perhaps things like spell lists and slots or saving throws) is sufficient to create the consequential emotional response. That being said, I would add that playing a spellcaster is arguably not as exciting as playing a warrior, and the people who do the latter are often the ones who gain visceral satisfaction from die rolls, whereas the caster players are more likely to be detached, tactical thinkers who derive satisfaction from having mastered their spell list over time rather than from rolling one lucky crit. [/QUOTE]
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Will the inclusion of the option of DoaM cause you to not buy 5e.
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