The early days of D&D included this assumption that player characters would end up building strongholds and assuming positions of responsibility - fighters ruling land, rogues becoming the head of thieves' guilds, and the like.
It something that later editions moved away from, though they occasionally nodded towards it. I think there were designers that explicitly said the rules had been written for adventuring through the lifetime of the campaign, rather than going into the nation-building aspects of the game.
I'm curious if you expect your current campaign to delve into these matters, or if it will remain a purely adventurer-focused campaign. If you do go to the positions of responsibility path, what rules will you use - or will you make up the scenarios the players face yourself?
Cheers!
It something that later editions moved away from, though they occasionally nodded towards it. I think there were designers that explicitly said the rules had been written for adventuring through the lifetime of the campaign, rather than going into the nation-building aspects of the game.
I'm curious if you expect your current campaign to delve into these matters, or if it will remain a purely adventurer-focused campaign. If you do go to the positions of responsibility path, what rules will you use - or will you make up the scenarios the players face yourself?
Cheers!
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